The animal cannot even talk properly. Yet it bellows about it's superiority in this stronghold of Eldar superiority. Begone, and let beings whose existence actually matters speak here in peace.
Here is a lesson we might learn from our Exodite brethren: animals may be broken and put to labor. Give him the rod- or the promise of a treat- and he might do tedious work in our stead.
My vote goes to ulthwe for the reason that my 40k army is based off the ulthwe design. All craftworlds have there ups and doens though and I believe that the game will need a good amount of craftworlds to make it succesfull.
Tell me oh my kin, why are we bear this creature's incommodious babbling? Let this one fade back to the mob of unknown and insignificant beasts, whom dying by millions at every breath of the galaxy... they are almost equal as nothing, how could such a fatuous thing understand our kind? Like an insect that looks upon giants among the stars.
Biel-Tan, from that list. Il-Kaethe if it's available -that's a wee bit of an "Eldar Hipster" answer, I'll admit. Il-Kaethe's a smaller craftworld who's primary reasons for acting are opposition to Chaos. I like that more utilitarian focus over Biel-Tan's chest beating about reestablishing "The Empire" without much of the more powerful technology and billions of elite soldiers and support of Asuryan et al. That said, Biel-Tan's my choice there as of all the major craftworlds I like their paint scheme the best. Ulthwe's a good second choice though.
I suggest raiding a Tau world for earth-caste if you wish for menial labour. Ork bloody-mindedness would prove too much trouble I think. Using humans is akin to inviting corruption with open arms, it is almost certain one of the stupid things will consort with a demon for one petty reason or another. -------------- Anyway, I have a hard time picking a craftworld favourite. I like and respect the psychic ability of Ulthwe but I don't like their reliance on guardians. I like the wraithguard of Iyanden as well as their history of trying to combat chaos pro-actively but there's a bunch of little things that I dislike about them as well such as barely any aspect warriors (they do exist though so this shouldn't be an issue really). I like Biel-Tan for not succumbing to defeatist thinking and for the abundance of aspect warriors they have but defeatism or not I don't see Eldar getting anywhere with the Biel-Tan overtly confrontational militant approach. Alaitoc is respect worthy for the number of rangers they can draw upon and the superior reconnaissance ability as a result, their strictness is the only supposed down-side fluff wise but honestly this doesn't bother me. Saim-Hann are too wild for my taste and the whole biker gangs angle doesn't appeal much, though it is effective in combat so again, respect worthy. Guess if I had to decide I'd settle with Alaitoc or maybe Mymeara because the isolationist angle appeals to me and since there's little else known about them there isn't anything to dislike. Location: Segmentum Obscurus So sounds about right . Agree that they seem an interesting craftworld though.
I laughed, imaging a planet-sized Warboss paddling through space while amongst the crevices of his flesh and muscles a hundred battles play out in the perpetual Orky battle for supremacy. He's be....The Big Boss.
I'd like to play as Biel-tan. Seeing as it is viewed as the most militaristic of the Craftworlds it's pretty likely that they will be included in the game.