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So what new items...

Discussion in 'Orks' started by Zeb2, Nov 22, 2016.

  1. Working super stikkbombs would be a start.

    And if they've been fixed (I haven't bothered with them for months), then a tankhammer.
    Trenchwar likes this.
  2. Fistikuffz da Harassa Lawro Well-Known Member

    I would like more shoota variety like kannon, speshul shoota, twin linked shoota. Would be fine if they were mods or standalone weapons.

    Mods for rokkits. More mods for everything, really, and more stat modification variety (top off my mind, longa barrel which modifies dmg dropoff and accuracy, but increases recoil and draw speed). Copy-pasted three kinds of barrels for all factions isn't quite doing it for me.

    Chain choppa AXE and a decent looking chain choppa model.

    Armguards, greaves, bulkier breastplate and generally more plates covering Orks with 'eavy armor.

    More models and stat variety for existing weapons. Choppas, axes and clubs of all shapes and sizes, each with tradeoffs like more dmg/less speed, less/dmg more impact and similar combinations. Unique weapons are cool and funky but there should be something more in between regular and unique versions of same weapons.
  3. Orkman D Orkman Curator

    Simple ya grot! Burna and 'Eavy Burna! Burna's lore wise are supposed to be capable of being either a belch of flame or focused into a white hot cutter to open up tanks, so it'd make plenty of sense them to be able to do either (it's been a bit, but we do have alternating fire modes on weapons, so change it through with that). Have one firing mode be the big billowing flame with an okayish range, and the alternate an up close blow torch and we'll make up for the fact we are still sorely lacking in up close range AT (the powa klaws hilariously slow windup still throws me off to no end).

    The fact the SM"s will complain about burna's like they complained about our power choppas power attack and ignoring any claims their chainswords quick attack spamming was just as bad if not worse will probably make it all the better before the things get nerfed into nothingness. But I'd say make them a shoota's and loota's weapon.
    Quag likes this.
  4. Fistikuffz da Harassa Lawro Well-Known Member

    Ooh I remembered something that would be cool, let us specialize as Ork grenadiers - regular Stikk bombs should be replenishable with ammo boxes (the consumable ones). What's the point of 2x ammo box in Shoota boy advancement tree? No use at all currently, but they would have a special place in orkish inventories if they gave you back frag bombs.

    You could spend 150LP for 2 Stikk bombs and 150LP for double ammo box which gives you 6 bombs in total after consuming ammo twice, I think that would be awesome. It wouldn't be overpowered because you just lost 300LP on stuff that isn't direct damage or survivability gear. We don't have high tech las or plasma infantry, give Orks a flavor of being packmules armed to the teeth with conventional weaponry :p

    Btw, honestly I feel that we get too many rokkits with the Rokkit launcher, 30 pieces lol. If we had lets say 10, portable ammo boxes would shine. Bigger ammo mags also shouldn't increase max ammo capacity for all factions.
    TheMadnesss and Quag like this.
  5. Geisto Geisto Cardinal

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    A Twin-linked shoota would be nice.

    I mean.. if da muhreenz can pull one off..
    TheMadnesss likes this.
  6. Zeb2 Zeb2 First Blood!

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    Well yeah those exist
    There are things that SM don't complain about? Aside from their own Plasma Cannons of course. ;)

    Though I believe that Shoota's should get Burna's and Loota's get Skorcha, with of course options for Kombi! By Mork I really want combi/kombi weapons.
  7. DrDaft DrDaft Subordinate

    Bomb Squigs..... need i say more ;-)
    TheMadnesss and MasterSpookums like this.
  8. Spookums MasterSpookums Well-Known Member

    I was going to suggest this last night but forgot what it was!

    @Lawro Well, it's not OP considering basic frag grenades (And Eldar Plasma Grenades, which makes less sense) work more like Stun grenades currently on the fancy armored gits. We have plasma lootas? And the plasma deffgun is utterly amazing, though it feels like it fires faster than the shooty one. It chews through ammo like you wouldn't believe. Ammo boxes with that gun are mandatory since you only get 300 shots. the wind up time for deffguns (Save Kannon and Beamy) Could be lessened slightly, as I've been confronted by Grav and not been able to get a single shot off before dying. Though It's not just grav, It's basically anyone shooting at close range.

    @Zeb2 I only feel sorry for Eldar with our power attack. I've downed a few from just that but in karma, i did get tore open by banshees and scorpions from behind not long after.
    TheMadnesss likes this.
  9. the best weapon we could have. is NPC orks on our side, for every ork player, add 5 npc boyz that are stoopid and have shitty weapons and stats just spawning in on the rearcap of the battlefield towards the nearest enemy held point. they ARE affected by waaagh...
    TheMadnesss, MasterSpookums and Lawro like this.
  10. Maybe not other orks, but a runt-herder with NPC grots to command could be cool. Could even give him stuff like squigs.
    TheMadnesss likes this.

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