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So...this just happened

Discussion in 'Space Marines' started by DrDaft, Nov 2, 2016.

  1. Xio Valency Xi0 Preacher

    Do bare in mind that this is an old clip, you had ammo for spells and all chat so they didn't have the armour buff and stuff and the stream may have been nerfed or something since (I just dunno), although it does show that he light attacked spammed back them as well and to great effect :D.

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  2. Construct_ Thraxus First Blood!

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  3. DrDaft DrDaft Subordinate

    What i think he is trying to say is this,

    Rokkits take 3 seconds to shoot just like the lazcannon (i actually dont know the charge time for it but it think its around the same) just minus the have to be locked onto the enemy, not to the mention the greater the distance the more chance the rokkit will just swerve off and do what ever it wants, Then its a 3 second reload time, unless you have the mastercrafted/dead shiney varient of the weapon which is like .5 sec reduced on reload time


    Look guys i didnt post this stuff up for all of us to have a go at each other, but pretty much every game from LSM there is always someone being toxic and like i said im now naming and shaming you because if orks really do keep getting nerfed along with eldar then it will just be SM vs LSM cause the community from Orks and eldar would just leave or join LSM and CSM and do we really want that?
  4. Lootmasta Kaptin_Pokkets Arkhona Vanguard

    You kinda have to expect it in the forums. It will always become a vicious battle between people's opinions. Like me, I say keep one-hit kills in the game as it is in keeping with the lore of the weapons themselves. Whoever heard of any mortal getting hit with a massive powerfist at full swing and surviving? They always pop like meat blisters. Same with klaws, people just cut to pieces. I just believe those same weapons should have commensurate disadvantages to using them, like the rokkit having the long charge/reload time and erratic flight behavior.

    And honestly I'm not sure it's possible for Marine fans to NOT spit salt and venom at anyone, it's what they do in lore as it is. Only the orks and the eldar show consistently decent sportsmanship right now. Hope that changes.
    Jawrippa and DrDaft like this.
  5. Lucius Vinicius JojoKasei Arkhona Vanguard

    I agree so much with that. Instakills are ok, IF YOU WORK FOR THEM! Shooting a ball of plasma in the general direction and let it play domino is not working for it. Holding the laserpointer on a moving target (said target maybe not moving is a bonus point, but you still have to aim) is, however. Getting behind an enemy and heavy-attack him should be counterable (given your enemy sees you and reacts fast enough) but is also earned.
    Trenchwar and Kaptin_Pokkets like this.
  6. Kalenath Kalenath Subordinate

    Not all marine fans are complete idiots. Since we have the most players, we are going to get the most idiots. Law of averages sucks sometimes.

    There IS that nasty rule in TT called 'Instant Death'.

    Anti-tank weapons should NOT be survivable if a guy gets hit by one. No invulnerable saves in this game. At least, not yet. Hopefully, not ever or not without some kind of counter.

    That said, plasma spam is still just cheesy and cheap, no matter who does it. Faced an Ork doing it yesterday. REALLY enjoyed poisoning him with my Fangs of Morkai.

    Frankly? Any time I get killed by a Rokkit, I want to single out the guy and say 'Nice shot. Your filthy gods smiled on you! Now die greenskin!'
    Trenchwar, Kolldor and Kaptin_Pokkets like this.
  7. YojimboJones YojimboJones Arkhona Vanguard

    These are both telegraphed attacks. You should always have some kind of visual or audio queue that gives you the opportunity to evade.

    Consdier that the game has a UI indicator showing you when grenades are thrown near you. Also a visual flashing light, also audio queues from nearby friendly players. 3 things all to let you know you might blow up. There is also a visual indicator for JPA ground slams. A red laser sight for lascannon locks, etc.

    So how come the actual most powerful things in the game, such as a speeding eldar tank and inbound balls of plasma doom not give you any heads up? It's kinda hard to have your "head on a swivel" in this game when you are forced to down scope for any accuracy at all, and forced to sprint to have any speed at all.
  8. Nyhilist Nyhilist Active Member


    Your heads up for a tanks is the mini map and your team mates spotting. Plasma ball meh it can be debated. My issue is the lagg and the invisible plasma balls. PPF would not need an indicator. If people are too busy with zoomed in view to check mini map or once in a while surroundings they should not have an indicator. You can hear the foot steps, charge up and sounds when people melee attack. Many times I have turned around cus I hears chain weapons revving only to see me about to be mowed in half.
  9. Warboss Sickytoof Karond Steam Early Access

    What equivalents? There are none. The word means comparable, something that can be substituted for one another, identical or there about. Sure, starshots or rokkits will insta-kill, but the plasma cannon is really in a realm of its own. Nothing is equivalent to its ease of use or massive killpower in such a big radius. It's the only portable weapon in the game that's more dangerous than a quad gun or a tank.
    DrDooManiC likes this.
  10. Fair enough!

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