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So they are going to nerf Melta weapons...

Discussion in 'General Discussion' started by Nether, Oct 24, 2016.

  1. Lerdoc Katitof Well-Known Member

    Multimelta is already much more useful vs eldar because of doubled range allowing you to burn running skimmer AND place yourself in safety of road blocker to avoid being driven over and better DoT application.
  2. OK....go spend a round or two as a MM Dev. Try to use those "advantages" you just listed. Tell me how well you did against Eldar tanks. You are going to wind up hiding behind a block trying to melt tanks as they pass you by and hope they come around again to let you finish the job. If anyone but another melta sees you have fun respawning.

    I've played both sides and MM Devs are sitting fucking ducks. Eldar vehicles that are manned can get out of melta range much more quickly than LSM counterparts. The only strategy is take a rhino, drive it up another vehicles ass, hop out hope they don't kill you before you can burn them down. You will die either way unless the vehicle was completely unmanned. Excepting the Vulkan, You still have to be directly behind a tank to kill it in one go, you have no utility once the tank is dead.

    Hope there wasn't a Fire Dragon watching your rhino, because he will kill your rhino and then kill you, maybe even before you can kill their vehicle. He won't need to drive up to you, because he shares genetic material with Usain Bolt, and will knife the piss out of you. Or even more embarrassingly he will use the Fusion Gun designed to be bad at killing infantry to kill you because you move like an Ent, and dodge like you're scared you'll shit your pants from the strain.
  3. Shivan Active Member

    The Truth:


    This game is broken.


    The objective of any map is to capture a point that is as of now 100% inside of a structure, meaning all attackers and defenders converge into that structure onto the point. Which means no matter what, whether vehicles exist or don't exist, zerging into the point is the one and only way to play the game.


    Vehicles are boring as hell as of now. As the gunner in a any given tank, you point at an enemy vehicle straight on, and hold down the fire button. Nothing else. No bullet drop, no special moves like smoke or something, just get into position, hold down fire until you overheat. Transports are necessary, but three fourths of the games population basically have boxes on wheels/treads with a single wimpy gun (ork, less wimpy). Transports are necessary with the maps we have because of the time it would take to run up to use the zerg-a-point system, and since there are limited vehicle spawns, either someone has to sacrifice their fun by just driving around in a circle hoping the game doesn't screw them over with some random terrain hitch, or as the OP says all AV options get effectively nerfed.

    Meanwhile, one race has derpface pinball vehicles that careen around the map slamming into walls and tanks and people like it ain't no thang.

    Frankly, the entire concept of the game right now is broken. The point system needs to be scrapped. I have suggested an alternative a few pages back in the Ask a Question forum called An Alternate To Point Capturing.

    This point capture system is the root of all the problems, in combination with the change from the original PS2 system to the lobby shooter system that left an ugly hybrid child that can't decide whether it loves vehicles or hates them.


    As the game is now, barring all other changes, in my opinion, I for one disagree with the OP. Vehicles die too quickly and are too easy to chase down by a single player with a meltagun, which means one or two players are giving up having the fun of actually playing the "shoot stuff, capture things" part of the game. It's one thing when you're part of a guild, filling a role to ensure their victory - you know these people better than random pugs, and the fact that they're working with you while you're working with them . With pugs, that's rare, and regardless with either pug or guild, inevitably you have someone sitting useless in a vehicle just to keep it alive longer than 10 seconds, and you have someone running around with the entire goal of derp-melta-ing vehicles because it's simply too easy and effective not to do that.


    I do agree with OP that BOTH of the proposed changes together is not a good idea, I feel like the devs have a history right now of over-correcting, constantly swinging the pendulum to opposite extremes. I remember when slamming vehicles into walls or other vehicles damaged them. Now you can ram full tilt into a vehicles full speed the opposite direction and take almost nothing.


    I said once in another person's thread about "why do people complain", "Complaining isn't the problem, the problem is when people fall silent."

    And now, I'm falling silent. gg. best of luck.

    [​IMG]
    Ravenminded likes this.
  4. Galen Galen Arkhona Vanguard

    No more trust in Nathan?What is that heresy?:rolleyes:
  5. Tarl68 TARL68 Arkhona Vanguard

    meh

    remove all vehicles from the game and then remove or repurpose all AV weapons to AI weapons
  6. Aceryl Aceryl Menial


    Having played a lot with rokkit, i can aggree that rokkits could have a dmg increase, ONLY vs vehicles.
    It's damage/range/accuracy that wouldn't hurt the game much.

    I don't see orcs with melta analogue...it's just not there...But making rokkits a bit stronger vs vehicle. It would be a fun thing to see. I still find it reliable though. Takes a bit more time sure...but you can also do it from far away.
    Also if every orc used a pokkit rokkit....that would also be fun to see ^^
    Whitefox550 likes this.
  7. Zeroth Joshicus Curator

    I bought the game to kill people not drive a rhino around the whole match because its the only way to win
  8. Whitefox550 Whitefox550 Well-Known Member

    As much as I hate to say it, I'm not sure if the rokkit is unbalanced. Yes it has low AT damage and is one of the most gimmicky weapons with it's charge up and random flight path. On the other hand, part of the low damage was the bugged store-bought rokkit (just checked in garrison, apparently all rokkits are equal except 'ol skippy), and unlike the melta weapons it can be absolutely vicious against other players, like a weird charge up suicidal shotgun. It has a lot more versatility than melta, I'm just not sure it's worth it given the general lack of AV for orks.
  9. Aceryl Aceryl Menial


    It does have a lot more versality. Hell i use it every time i play orc...Either that, or the retarded 600rpm shootah from hell. But to be fair. judging from the accuracy at long range...and the reload time in case you are at close range, it wouldn't hurt having it's dmg increase by 10% or so, against vehicles only.


    Like i've said some posts ago. It's not the melta that needs a nerf....It's other AV weapons that need more consistency, and more appeal.

    Also i know table top is not a guide but...you can actually destroy a pred, with autocannons in the front, "realisticaly" with 5 or 6 shots.....not 500 like in-game :D
    Whitefox550 likes this.
  10. Nanako Recruit

    finally, i've been calling for a meltagun nerf forever.

    Aside from completely marginalising vehicles as a mechanic, the meltagun also made every other antivehicle weapon obsolete. It was about 6x faster to kill something than a plasma cannon, and about 10x as fast as a lascannon, the sheer power of it right now is absurd.

    Even for the risk of getting in close (which is not really a huge risk) the reward is far too great. Power fists also require close proximity, but arent anywhere near as rewarding with speed

    Personally i'd reduce its damage by 65%, its that bad. it would still be at least twice as fast as any other antivehicle weapon, which would justify the risk

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