Obligatory This I'm only guessing is how these "small unique location instances" are going to play out: At the end of the vid you will see a part of the strategic map that somehow simulates an "open world continent": And this is most likely how it will look on the larger scale, where you can see an example of the "small unique location instances" and lattice lines connecting them: Going by gameplay video above I find it hard to believe that we would see four way fights involving more than 1000 players, as this particular map seemed far too confined.... But let's just hypothetically say that the player cap for these "small unique location instances" are 250vs250vs250vs250. The obvious immediate repercussion of this is that the Ork faction (my faction) is going to be severely gimped in the fully populated instances, as it's supposed to mainly rely on a horde of casual Free-to-Waaagh! grots. So there would most likely be around 200 grot Orks and 50 Full Access Orks, vs 250 Full Access SM, vs 250 Full Access CM, vs 250 Full Access Eldar. And this also means that players in the more numerous factions of the Orks and Space Marines, will be far more likely to have to wait in queue in the Overflow instanced matches. I'm not sure what happens to the "small unique location instances" that are behind the front lines.... they will probably just be locked out until a front line lattice line connects with them again I guess.... As you can see the above game that I've outlined above is very different, compared to the open world continent with massive battles of thousands of players (bigger than Planetside 2) on one "Mega-Server", that the devs have been selling us for the past year. To me it looks more like a cross between Space Marine & Dawn of War: Dark Crusade.