Congrats on the first balance path on eldar you might have overdid it a bit but that's just my opinion anyway I have played a few games against Space Marines today and essentially everyone is just either using Plasma Cannons CQC that oneshot ppl and are extremely fast to cool off and the newest tactic I saw from PG players was Melta Bomb suicide runners. Essentially what they do is rush into a group of 3-5 players and drop an Melta BOMB that is ment for vehicles that explodes instantly on infantry and kills of 3-5 ppl with a bomb that is not even meant to be used against infantry..... also Plasma Cannon is outperforming the plasma gun so yeah two things that are meant for vehicles and are being used for CQC fights against infantry So I would ask you to look into the stats of those weapons and check if they are outperforming in killing infantry compared to other wepons of the same purpose on other factions since both are clearly intended for kiling vehicles Now why I'm asking for the nerf on the PLASMA CANNON is since it fills the same role as the Eldar Dark Reaper Rocket Launcher and it got nerf so please check it out Edited: After 5 pages of the thread I will just add this to sum up my thoughts If you want to have the Plasma Cannon as it is right now ok have it but then unnerf the Eldar Reaper Launcher cause it fills the exact same role as the Plasma Cannon and if you do that then give the same type of wep and the same killing potential against infantry to all the other races ..... If you are not willing to have Eldar/Orks/CSM to have the same ability to OHK an entire corridor of enemies from miles away then neither should the LSM have it on their Plasma Cannon As for Melta Bombs make it so that they don't explode at the first hit of a bullet cause that makes it so that you have no time to react and get away from your team
Plasma Cannon is supposed to be a weapon that can both do moderate damage to vehicle rear armor and shell the everliving crap out of infantry However, most players right now agree that while a direct hit being a 1-hit kill is fine, indirect hits are also too powerful. It can wipe out crowds in two charged shots
and what about the melta bomb killing 4-5 players with the huge aoe also instantly exploding on impact seems like that grenade is meant exclusivly
Melta Bomb only explodes instantly if it is damaged. Other wise it has a 5 seconds or so timer. So if a player wants to suicide bomb that's not exactly imbalanced, unless you and your team is all melee class trying to get a gangbang on that player, there is no way the explosion radius is big enough to take out that many. If you nerf plasma canon there are nothing in SM arsenal that can do enough damage to stop a melee enemy charging at him with reasonable success rate. Loyal Space Marine is the ONLY faction in game right now that is not going full melee composition in every match. If you nerf plasma canon, this game is truly going to be warhammer 40k eternal CLANG. To make Plasma Canon better, not to nerf it's ball, but to buff its single shots. Slightly reduce single shot (none charged shot) damage, but significantly reduces it's heat generation. So it is a viable alternative to Heavy Bolter as a pew pew weapon instead of bang weapon. Have you realized that with the same time as charging up time, single shots can also kill an enemy. It really makes no difference. Plasma charged shot should remain as it is. If it is REALLY that OP as you are suggesting, then why aren't we seeing everyone using plasma canon? Instead, everyone's going MELEE. Chaos, Orkz, and Eldars, are now almost exclusively melee in composition every match. There are no exclusively plasma compositions ever. Keep in mind Plasma Canon does team damage as well. It is a very good trade off.
They really should've just nerfed Eldar's HP. Reaper canon was only op because it can fire multiple projectiles at once, unlike Plasma canon. Reaper canon should got a dispersion nerf, but keep the damage. While Eldar as a whole should receive HP nerf, but keeping their mobility and damage. This is the true lore friendly way. If people really want to balance the game for the sake of gameplay balancing, then all this tiered weapon system should be abolished. No more one type of weapon better than the other in melee, no more different tiers of guns with better stats etc.
The melta bomb throw in melee combat is something thats being used by all races atm. Melee is becoming more and more dominant and ranged combat users are sick of losing, so theyd rather drop a melta bomb and take their attacker with them. I dont see any solution to this problem, the melta bomb is already 120 LP which is expensive. all I can say is try not to clump 3-4 melee users together all attacking one guy. Spread out and if someone sticks you with a melta bomb, just make sure you take them with you. Melee attacks should swing OVER melta bombs if they are on the floor. The plasma cannon needs a nerf in my opinion. its not a damage issue but charge up time relevant to damage. It takes like .2 seconds to charge up a 1 hit kill shot. Thats just a big NO in my book. Charge up time for 1 hit kill needs to be longer but the plasma cannon needs more auto shot uses to compensate. 6 shots till cooldown would work out well I think. 4 charge up shots should overheat the weapon.
Ahhh Op just so you know, plasma cannon is an anti infantry weapon, in lore and table top. #FactChecker 2016!!
On the note of plasma cannon, i started charging my reaper launcher before a plasma cannon SM i ran into in almost melee range, when I was about 1/3 charge he released his ball and oneshot me, seems a bit.. to fast to me, even for a direct hit.