I think the tactical aspect of the game will really come out to shine. Territories with the freedom for forces to make their own choices on when and where to attack will really change the game. Imagine for example, not seeing a single enemy for a full ten minutes as the band of Orks roam around the Eldar territory. They get halfway through Olipsis, when suddenly 40 Striking Scorpions spring from the shadows. Haywire grenades. Explosions, tanks in ruin, and suddenly, 126 Orks are slaughtered by a force less than half the size. That's what awaits in the territory battles. Tactical Chaos.
That would imply: Trukks can bulldoze buildings. Or SS are idiots crawling in the open. Either way. Hilarity.
It's not breaking, man. It's just the game trying its hardest to achieve enough dakka. I mean, it's a piece of code. It doesn't know that there is no such thing. Half of the times I guard my lootas, they help me in melee with dakka. And then I no longer guard my lootas.
Mmmm....to be fair you play at an oddball time. I know the world doesn't revolve around USA timezones haha, but I think EC definitely fares better during our primetime than other timezones.