my point on the 2-3 seconds is mainly due to latency. Activation powers won't work either for the same reason. With such low TTK on some weapons, and with this latency goin, the time you press the "battlecry", and you are dead. And when you berzerk, if you have only 2 seconds...with latency, you do a combat roll, and you die. All points made are suggestions, much more interesting than what it is now. Also about beeing to strong. Don't forget, it's the only mark, that doesn't have a 2nd chance on Ticket maps. Hence this effect, of trying to get you back on your feet, on a non abusive way. Like i said, you have 2-3 seconds to finish off 2 opponents in order to be worthy ^^. It takes a special kind of khorne flakes... About the other areas of the mark, i would completely remove what is in there now. Cut the life steal crap and all that. there are mods for that. -About the dmg and impact, it would be a fine tuned %. -About the impact, i wasnt going for durability dmg, but translated into a slight increase in the Stagger/stun from Khorne Hits. Nothing OP, but at least latency relevant. But again, only suggestions, and mechanics easy to implement, and far more interesting than how the mark is now. Let's no forget that there are banners of 6% melee dmg increase, taken for free, as long as you are near your squad leader. So since that barely happens in a pug. You know from start that it's not any monstrous number for example ^^
My thoughts on mok and sok are that instead of the armor they get a dmg boost. Sure an extra 20-40 helps but I feel as though a dmg bonus would be better suited to khorne. Maby 15-20% with all the downsides of course to negate op ness
That + the Axe speed increase + the comeback of Downed state are finally gonna make it more or less viable to use, i think...but still i reckon a simple melee dmg or impact buff would be much better.
No, sorry, but i've seen that one a few times around here with people talking about how its on UAT...