fine i will be in charge..........MINIONS COME!!! linking command ranks to leveling an experience system is probably not a good idea, it can lead to things like cr5 chat *shudders*
I don't think level will increase rank. Every army needs rank and file soldiers but that doesn't mean those soldiers are all inept. Sometimes a soldier can be very skilled at what they do but not set themselves apart enough for promotion, or they could turn it down in the game I would think. Otherwise, standard squads won't have any bite. You need those experienced players to temper the new ones. If a commander goes down then second in command needs to be capable, and a skilled soldier can execute orders better. Personally, I wouldn't want to advance too high. I'd like to command a squad or maybe even get to strike force leader but I would still join squads as a regular soldier from time to time. Commanders aren't much good if they don't get dirty on the field every now and then.
Remember, Being good at the game or farming a 3:1 KD ratio does not mean you're an effective leader nor should you really "rank up". The only thing systems like this encourage is people playing for stats rather than playing for victory. It's a massive problem in any game that tracks user statistics, No one wants to be the guy with 2 kills and 18 deaths but if it actually counts for something like ranks then everyone is going to play like an absolute pussy. No one with bother to push forward to secure objectives and everyone will play sniper and camp for K/D Ratio and points. This kind of system ruins games based on territory control and objective focused gameplay.
Exactly my point instead of implementing a kill by kill xp gain why not have a en mass capture xp gain say 100 orks v 40 sm battle it out over strategic point A, war goes on for 30 min orks over run the sm and orks take the point thus gain the xp for the cap and xp for the squads/players involved in the capture there for increasing there rank into future veterancey. Also including bonuses for vehicle and commander kills or time limit capture. Whilst getting battlefield experience for the players also gaining the xp for the involvement of the capture and thus raising the rank after x amount of time spent on the battlefield.
Remember, there will be ppls who won't care about victory or defeat anyway(Some just prefer their own "triumph" over the general). I'll be interested in kills for sure, and I definetly won't be alone. And yes, to the warp with leadership and stuff.
play any game in a team online and you'll notice how hard it is to find random teams that actually work together. teamwork and teamplay within clans works, so I suppose it isnt really an issue: ranks etc can be dealt with within clans, amongst its members, and you will always get the lonewolf cod kiddies. Only thing you could enforce it is to actually reward more xp for support actions than for kills. Not sure if thats a good idea.
Played some. It's always better to go alone as for me. As for XP rewards, nothing can prevent you from using other player "teams" as meatshields or camp hard and get more kills than the others.
From what i have heard so far solo players will not achieve glory on Arkhoma, you either dig it out with a clan or chapter or even join one but the facts show this will more than likely be a team based game, not saying that it excludes solo players but will make it 10x harder to achieve even the smallest of objectives.
It's a great idea in theory, but in practice it could not work as you described. What you will end up with is an entire Faction of Chapter Masters because everyone is going to be earning xp and leveling correct? I think for this to work then the command structure should only be implemented during a campaign because its during these periods that leadership is actually important. It should be either an appointed position or perhaps by a measurement of in game prowess i.e. total req points aquired to date possibly with a K/D modifier or what not. IB