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Should the meltabombs have a little trow range?

Discussion in 'General Discussion' started by Lord_Cucatrap, Aug 22, 2016.

?

A little range for the melta bomb?

  1. Yes

  2. No

Results are only viewable after voting.
  1. I don´t mean by this to have the same trow range of the grenade, but a fairly shor range to at least have a change to stick it to a moving vehicle. I am proposing this because in general a metalbomb is only useful if the vehicle is quiet, but you have almost no chances to stick the thing if it is moving (specially against eldars). Again, not a marvelous range, but a 10m range would be awesome to at least have a small chance.
  2. Hm I think for moving targets is the sticky grenade

    Melta bombs are the stationary destroyers
    But I think we should be able to mag lock it to a vehicle without need to throw it after releasing the button
    So we could also stick it to moving vehicles if they move along us very close
  3. That´s also a great solution! It´s very frustrating when I am hugging a wave serpent and the melta goes to the floor.
  4. Lerdoc Katitof Well-Known Member

    Melta bombs are far too powerful to be just thrown.

    Besides, it would take away all the hilarity of planting one between butt cheeks of that braced heavy bolter as a Fire Dragon and then brag about "anus destruction" post game if it was thrown any distance.
  5. Senor Fuego SenorFuego Subordinate

    Whether it gets a little throw-range or not, it NEEDS to at least be thrown fast enough that I can attach it to the side of a passing slow-moving tank. Right now, there seems to be a bug that interrupts actions when swapping weapons or trying to use a grenade. Many times, I try to swap to my grenade, it looks like it's going to throw, then it doesn't and something ends up shooting me. Seems very similar to when you swap to a gun, hold/point your gun, go to fire, and nothing happens for a second or two.

    So many times I go up to a tank that's moving at walking-speed, I'm right up along-side the front (so I have maximum surface area to attach the Melta grenade to as it drives by) of it and go to attach my Melta to the side and it just cruises right by (nice-and-slow) and my Melta ends up on the ground behind it. It's really frustrating.

    It also means that Eldar vehicles are nearly impossible to attach a Melta to unless it's completely immobile. At the very least, I'd like to be able to get my grenade out a little ahead-of-time so that it will land where the Eldar Vehicle will be as it cruises past. As it is now, you just drop it on the ground at your feet, they drive right by, and it blows up on the ground a couple seconds later, completely ineffective.

    I can understand that making it so vehicles don't die so quickly is important, but there's really two simple fixes for that:

    1) Make the vehicles more resistant to damage, which I believe they're already going to do.
    2) Lower the cooldown timers on vehicles. There are a number of maps that either need to be adjusted so vehicles can actually have an effective 'holdout' or staging point area without getting wrecked by Heavy Boltor spam from the defenders.
    FleshAlgorythm likes this.
  6. Well, maybe not "thrown", but their range should at least be close to arms reach... at the moment it feels like you're just lazily dropping it in front of you... :oops:
  7. Battlefield C4 throwing range.
  8. Ohyoupokedme Poked First Blood!

    I think it should be more "placed" than thrown. You have no idea how many times I've missed vehicles trying to place a melta bomb because it doesn't "stick" and the vehicle drives by before it lands on its side.
    Sofferenza and XavierLight like this.
  9. Ups, I didn´t notice the misspelling :confused:. Yeah, that´s my problem generally, it goes right in the floor most of the times.
  10. 0strum 0strum Arkhona Vanguard

    Honestly I think it's in a good place... Its interaction with Eldar vehicles needs some work, but sticking it on "normal" vehicle works well for me, even those looking for a parking spot.

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