Krak grenades detonate with same radius and time as frags with more damage and ability to stick on targets. Sounds fine to me.
The rolling to remove grenades basically makes all sticky grenades absolutely useless for its main use. Why even have sticky grenades if they wont stick to players? Also, what the fuck devs, 1 plasma grenade stuck to a Marine is not enough to kill it or even down it, 99% of the time Marines have so much health and armor, all the plasma grenade, when stuck on, just stuns the Marine for a few seconds. Its not a auto-death sentence so why do they need ANOTHER defense to an already useless grenade?
The problem with "rolling drops the grenade" is the fact that it's a soooo common movement in battle, that almost never stays sticked, even if the player is not aware of the grenade. I'm Ok with a way to remove it, but the player should be aware of the grenade to do it, always, and it should to have some kind of animation (not much time, 0'5 seconds, the same that takes to stick it) to avoid "remove-key-spamming".
Can agree to that. Kraks weren't supposed to be superior to frags vs infantry, but Eldar now just have a firecracker now that can't even down you.
I'm meh. I'd be all for sticking, if it wasn't getting a bit cheesy. It was becoming the opening move in so many melees.