Its a homage to Blade Runner sort of. The dystopian half is . Though there is a fantasy side to it with magic orcs elves trolls and dwarves . yea i guess we could do that. Makes life even easier
I would like to think so.You can easily "sink in" a Blade Runner cop into the Shadowrun world Praise the Omnissiah!
Shadowrun has all the familiar cyberpunk tropes also found in Bladerunner / Do Androids Dream of Electric Sheep?, Neuromancer and so on, so you could definitely use inspiration from that. I would be very interested in a Shadowrun RP, I love the setting.
Let's see..... You have me, @High_Adept_Zeth , @XV-878 , @Vulpas ,@Avenging-Angel and maybe @GobMaw_HellSmasha . I think you've got more than four people already!
Well thats 5 1/2 people ( half cause gobmaw is a maybe ) well i gues this now a planning OOC thread Character creation Name Skills ( driving of tiers of good bad and great , medicine, surgery, decking, summoning, mechanics,etc ) Contacts ( people you know who can aid you , suppliers ,armourers, informants etc ) Etiquettes ( social groups you know how to work in from upper class to corporate to security etc ) Class ( more of a what you actually do ) Metatype ( race options being dwarf, human, elf, orc(k), troll, syn/android because this is my RP now ) Equipment (Guns, decking gear, drones, shamansitic items, Etc , you can have a vehicle thouj it cant be Crazy ) Please dont be mary sue and mind you that everyone is a middle tier shadow runner for inspiration go to the shadowrun wiki ( cant give a link ATM ) contact me in pm if you need to know/look up stuff
So what sort of classes can be expected from shadow run? Is it like D&D equivalents with a more sci-fi techno sounding theme to them Or are they more complex then that?
Well shadow run is abot more complex. There's definitely similairites though. Street samurai are basically fighter magic adepts are magic users pyshical adepts are monks shamans are like druids and thats where similairites end. Deckers are hackers and in reality they arent amazing but when they go into the matrix they are pretty much the only ones with as much control of the matrix. Deckers control drones so they tend to hang back in the van or vehicle and let their drones do the work. Technomancers are the bastard child of a mage and a decker in that they can sit in reality and use their magic to affect the matrix. Magic is dependent on how little cubernetics you have . The more cybered you are the less magic you have. Also in germany in shadowrun orcs are called orks
It's a pretty complex RPG setting with a lot of content to it. I'd recommend checking out the wiki or skimming the core rulebook. It's like 40k; you can't really do the setting justice by explaining it in a single forum post, you gotta feel it out yourself. EDIT: To answer your question / add to what Bossaroo said though, there are several core classes: Mage: What it says on the tin. They're gifted individuals that can harness power from the ley lines criss-crossing the Earth and use them to manipulate reality. Decker: Hackers. They get their name from the hacking apparatus they carry around called 'decks' that let them enter the world-wide virtual construct called the Matrix and move around in it. Rigger: Drone specialists. Combat, utility, spying. They let robots do their work for them. Street Samurai: A slang named for skilled street fighters basically. The guy in dark shades with trench-coat on that everyone talks about. Shaman: What it says on the tin. They're individuals in tune with the awakened spirits of Earth that inhabit everything. They can commune with them and summon them (often resulting in them breaking free and causing havoc). Physical Adept: A street samurai meets a Shaolin monk. They're skilled street fighters that harness the magical potential of Eastern martial arts (channeling chi to decapitate people with judo chops etc.) In general Shadowrun is basically cyberpunk first and fantasy second. It has things familiar to fantasy (multiple races, magic, fantasy creatures) but it keeps them very grounded in the real world (for example, races are human-mutants and magic is a science studied at university). The core concept of Shadowrun is that the world was exactly like it is for us now, and then suddenly one day magic returned to it causing a massive shitstorm and totally altering society. Skip several decades into the future and the advent of a lot of high-tech that hasn't really improved human life very much, and you have Shadowrun.
So I'm assuming the shadowrun skills work differently as a result to the setting being complex Can anybody give me a general list of skills so I know what to work with Let's say I wanted to make a Decker Dwarf whose self conscious about his small stature and uses the matrix as a means of coping with his napolianic complex (I don't know if in the matrix you look like you, or you look like an avatar of your creation.) What can I run with him to make him workable