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Secret Class Discovered - Most Lethal of All! (Edited since Asheru locked)

Discussion in 'General Discussion' started by Dufensmurtius, Oct 4, 2016.

  1. BlackUl BlackUl New Member

    Learn to aim, use melta. I didnt said Klaws are good here. Harder to chase, harder to hit. But regular heavy fire, meltas take Eldar vehicles much faster. Played as CSM, compared.

    Also if you think you should use same tactics or same thing should work same way vs Eldar and XSM vehicles you are wrong too.

    PS. Good vehicle pilot rarely stands still, only if he needs to go out and Fusion enemy vehicle.
  2. Meltas kill all vehicles in seconds. Countless vids out there of Rhinos killed with one Meltabomb and 1-2 seconds of Melta.

    What does it matter if yours had 200 less hp to burn through?

    Meltas are just nuts right now. They don't even respect armor values on side/front right now it seems.
    XRuinX and VoxC like this.
  3. BlackUl BlackUl New Member

    About rest - you are wrong (really wrong) - which proves how wrong picture you have:

    XSM need 1 complete dicharge of melta to blow Eldar WS. (3.5-4 seconds)
    Multi Melta blows Eldar WS in 2 seconds.

    For exachange FD Fusion Cannon need 1 reload (cooling cd) and 2 complete discharges to blow simple Rhino (its around 10
    + secs - with 2 complete discharges and with waiting for FD FC cooldown once)

    As you guess for TTK puproses standing still or even moving in order to blow single Rhino as Eldar FD - impossible if there is any foot non-eldar player around.

    Very short TTK vs Eldar WS allows really quick takedowns with proper positioning/dodging and clever cover usage.

    Multi melta can blow WS even if it goes with full speed with proper Multi-melta user aiming.

    If you are new to gaming term TTK - difference in 1 second TTK is big, above 2 secs - huge, here we talking about 6-7 average seconds difference in TTK. Which is HUGE. Stop being rediculous.

    Stop whine, l2p.
  4. Narfle Narfle Recruit

    Yes, what does it matter if it takes an extra nanosecond or two to kill faction X's variant of something.

    This is amazing. First that exact line of reasoning is used as the end-all in relation to eldar infantry. Now its invalid in relation to eldar cars.

    If this wasnt so damn funny, it would be annoying.

    I agree with Mr Klaw, we need to balance the cars around his ability to melee them. Oh god lol.

    Mr Klaw, i propose we balance infantry around their ability to twerk effectively.
    BlackUl likes this.
  5. DevilfishJack Steam Early Access

    The eldar tanks in EC are accurate representations of the tabletop/lore. That being said they are overwhelmingly better than any of the other vehicles. They are just as tough, move faster, and can strafe.

    They have no downside and need some powerful nerfs in order to be comparable to ALL of the other vehicles in EC.
    XRuinX, Cpattom and JuanValjuan1066 like this.
  6. BlackUl BlackUl New Member

    Did you checked my post? Taking WS needs 1/2 time from any opoosing faction than to take down any oposing faction Rhino/Trukk by Eldar.

    Full melta charge brings WS hp to burning state while full fusion cannon discharge on rino takes only 50% of its hp.

    This means your post states BS.
  7. Yes over all with an unpiloted Eldar vehicle the TTK for a Melta is faster. Now try that vehicle as it is driving away from you or if you cannot at least start for 1 second at point blank range. If the same Eldar vehicle never stops moving the TTK for it increases significanty. I can chase after a Rhino or Trukk that starts moving after I start using a Meltagun on it, however the Eldar vehicle excelerate to nearly top speed in a very short distance and can also (for lack of a better description) strafe away while moving forward to increase the distance you are from it with a Meltagun.
    XRuinX and JuanValjuan1066 like this.
  8. DevilfishJack Steam Early Access

    This might almost be a worthwhile argument were it not for the fact that all fire dragons come with a melta bomb. Meaning that every eldar player can kill any *moving* tank in the same time it takes every other faction to kill one of our stationary vehicles. Even if the tank/trukk is manned there is basically no way to survive a single moderately skilled fire dragon.

    It is practically impossible to kill an eldar tank while it is moving. Shit, sometimes when they are standing still you can't stick a melta bomb to them.

    You can pretend that eldar vehicles are balanced but the statistics are likely not to be in your favor. I am willing to be proven wrong by performance data, do you have any that corroborates your claims?
    JuanValjuan1066 likes this.
  9. Illuminatus Dominus_Galaxia Arkhona Vanguard

    I have an idea. Fix the vehicle hit damage rate. Getting bumped by a grav tank that twitched a half foot in your direction shouldn't be an instant kill. This is a problem with all vehicles, Eldar just exploit it the best due to their hyper maneuverability.

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