In that case I am really wondering how are we going to control all of those ships without losing our minds or running in permanent Cogitator mode (Synapse mode?). I remember that in the TT Tyranid ships would act by themselves if outside of synapse range... maybe we'll see that here too? I really hope this is just a matter of tweaking, difficulty setting, or difficulty escalation. From what I've seen in the gameplays, it could be the latter... Necrons become stronger the more the AdMech plays around in the tombs. It's true that AdMech has powerful guns though; we're not talking puny lasguns or bolters here, so the resilience part I can understand to some extent. By the stars. OW YEAH. Thank you so much for posting it! Now it looks so good, I'd so much love to have at least one. The lore is very appropiate, it fits perfectly with the rest of the lore, and I'd say it even leaves open the possibility for more constructs (I've always pictured Necrons to have created a huge variety of them for different purposes). The rules are awesome too, and I'm loving those Synaptic Obliterators! So that's what those huge guns were... I love it. Plus of course the black hole weapons, AWYISSSSH. I predict sending these guys into melee and letting them TRANSDIMENSIONALLY explode when they die to mop up the survivors is going to be a truly satisfying and very Necron way of dealing with pests. You're very right, those guns are just pure Necrontyr awesomeness and they so much appeal to my Destroyer side. Its speed is going to be a huge asset too. I think they're really going to add to Necron armies!