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Scions Of Necrontyr

Discussion in 'Recruitment' started by Xanxas, May 21, 2015.

  1. Tarl68 TARL68 Arkhona Vanguard

    you have little faith mate lol

    while we can admit that the Tau will probably be the next faction that will be added post launch (though gods know why them) we can try to keep the "pressure" on for Necrons to be considered for the 2rd post launch faction

    though I do my best to highlight the problems the Tau faction would have to overcome in order to implemented it seems that despite my best arguements theres too many who ignore these problems and just want to go gundam
  2. Necroledo Necroledo Well-Known Member

    I see nothing wrong with Necrons not being announced yet, since the game is still months away from release and not even the first xenos races have been introduced yet! It's way too early for them to set a date for Necrons. I prefer to give them time to do things as best as possible instead of rushing everything and ending up with an EA game (and you know what I mean by that). In fact, it's the same policy they took for the open-world aspect of the game: it's wise to first develop a good W40k shooter and then convert it into an open-world like Planetside 2.

    With this clan we also hope to show the community how many Necrons fans are out there and how dedicated we are to see our favourite race as a playable one. It's been a while since we last posted possible game mechanics for them, but we had looots of discussion about that before. In the meanwhile, Tau players don't seem to be nearly as active: I mean, our Recruitment thread is the 2nd most active and with more posts and pages in the whole Recruitment category, second only to Da Lead Belchas! I think that speaks a lot about us :)


    Btw my fellow Necrontyr: I think we should retake discussing EC Necron mechanics and create a document (Word, PDF, OpenOffice...) where we list them. Eventually we would send this document to the devs (or even post it on the cloud and put a link to it on our YouTube video presentation). If we do it well, we would be doing a lot of headache-inducing work for them so that the ETA for Necrons could be drastically reduced, maybe even from "we can't even think about it now" to "maybe we could have it done by next year".

    To keep things organized, I propose the following course of action:

    1) In this topic, create a simple list of the mechanics we will have to discuss. Just list them: we won't be brainstorming yet. I'm posting a mock-up list at the end of this post.

    2) Decide an order in which we will discuss these mechanics.

    3) Discuss each mechanic in order until we find a good solution. Move to the next mechanic only when the previous one is done.

    4) Once each mechanic is done, elaborate it into the final document. I propose myself to do this, because I've got spare time this semester. This document would be kept on Dropbox or Google Drive (or any other cloud service you know about) so we can all read and modify it anytime.

    5) Once the document is finished, we can move on to make a good video presentation about us, link the document, present it to the developers and community, and thus create some good marketing for Necrons on EC! In my opinion, if we show them we are willing to make such hard work so that our race makes it into the game as soon as possible, they will go :eek: and then put them in game next.

    As posted above, this is the list of stuff to discuss I propose. Please post your own: once we all agree on the list, we move on to step #2.

    - General combat style
    - Racial mechanics
    - Infantry classes
    - Infantry equipment
    - Basic vehicle mechanics
    - Vehicle classes
    - Dynasties & customization
    - Story (AKA why are we on Arkhona)

    What do you think? Do you want to do this? :)
    Xanxas, BlackNecron, ZceeNook and 3 others like this.
  3. Tarl68 TARL68 Arkhona Vanguard

    I'll be happy to participate .... I linked many of the early Necron threads that existed prior to this thread creation and participated in many of them
    Necroledo likes this.
  4. SovietSorrows SovietSorrows Arkhona Vanguard

    Fantastic idea! I would be happy to assist you in this whenever possible (granted currently I am quite busy). The list looks fine to me as it is.
    Necroledo likes this.
  5. Phaeron Zcee Nook ZceeNook Well-Known Member

    Here is my ideas

    General Combat style, infantery and their equipment:

    Necron elites. should be Immortals, death marks, Lych gaurds and triarch Preadatorians.

    Race passive should be rapid regeneration, not enough to stay out in the open for very longer but long enough to get them self back up if they manage to get out of harms way.
    Instead of helping freindly players up, they simply have to stand close to them for them to Reanimate.

    Immortals being the Space marines counter. with heavy weapons.
    Death marks being snipers, with some phase tech that allow them to go invisible and move super fast.
    Lych gaurds being close combat specialists, with sheilds or war scythes
    Triarch predatorians being the jump infantery but can fly jetpack style, either quickly shooting with the Paritcal caster and void blade or simply mini Lascannon people with their Rod.

    Tomb blades for bikes.
    Night scythe for deployment everywhere on the map (only deployment)?
    Monolith. ( Pre programmed to move forward depending on how many objectives.)

    Dynastys costumerzation:
    Sauntekh: Quicker Respawn? faster movement ?
    Mephrit: Quicker weapon recharge? armor penteration?
    Solemance: capturing Points faster? HP display when looking at enemy player?
    Maynarkh : more close combat damage?
    Ogdobekh : Quicker Respawn?
    Novokh: Life steal?
    Thokt: more points for wehicles.
    Charnovok: more damage agianst Tyranids
    Nihilakh: Perium users lololololol

    Story idea:
    Tomb world
    We wake up. and are grumpy.
    All the dynastys want to gain a foot hold there.

    Some mystich relic of the Necrons are on the planet.
    Good one for all the Dynastys to Cooperate.

    And then this.
    Necroledo likes this.
  6. Are you saying that players should only get to play as what is considered "elites"? ...actually that'd make sense, as the lower Necrons are just mindless automatons...

    Anyway, I mostly agree with that list, although I have some doubts about Death Marks. These guys would be awfully "rigid", tactically speaking, since they only ever use their sniper rifle. I feel like they could be rolled into the Immortals with a little lore-bending, their miniatures already use the same sprues already. :p
    ZceeNook likes this.
  7. Phaeron Zcee Nook ZceeNook Well-Known Member

    The main reason why Death marks and Immortals should be keept seperate is that of their "abillity to phast into Hyper space and shoot stuff out of surprise"

    Also: the DEV team said that only the elites should be deployed on the planet.

    IF they deployed a legion of Warriors.... It be too easy.
  8. Necroledo Necroledo Well-Known Member

    Thanks for the ideas! I'm saving them up. However, I would like to follow the order I described. We could discuss everything at once, but I've got the feeling we will do better if we focus on one thing at a time.
    BlackNecron and ZceeNook like this.
  9. Phaeron Zcee Nook ZceeNook Well-Known Member


    Well I dare say it is almost done. but I want to hear @ImotekhTheStormlord on it before I clean out the last tiny details.

    He might want a different colour scheme or something.
  10. BlackNecron BlackNecron Arkhona Vanguard


    I think we should divide Infantry Equipment into Ranged, Melee, Sidearms, Grenades and Consumables.

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