Background Image

RTS weapons poll for some feedback.

Discussion in 'General Discussion' started by Dakiaris, Jul 17, 2015.

?

Would you rather the RTS items be cosmetic skins only ?

  1. Yes I would rather them be statless skins usable on all weapons of that type.

  2. No I think they are fine as stat locked weapons that become uesless the more you play.

  3. I have my own opinion and will explain!

Results are only viewable after voting.
  1. Burni Burni New Member

    Well i kinda like their "you get what you see" aproach...
  2. The poll options are kinda biased, the weapons don't get per se useless. They are just not flexible enough to follow the Meta or the Playstyle.

    Still as you all know I am for Skins, but polls have to be fair :D

    As for really unique Sidegrades, I don't think thats acceptable in a 60$ game.
    Korel and Zavalus like this.
  3. Dakiaris Dakiaris Curator

    I added option 3 so people can state their views/opinions and agree/disagree. Anyway it's not really biased since you can side with or against the current setup or give your own thoughts.

    Anyway if you play battlefield 4 just imagine being given the choice of a m16 that has a unique skin and shoots lasers but is stuck with a 4x scope a laser dot sight a suppressor and a vertical grip and it costs 9.99. Then you have the standard that takes a little bit of play to unlock but then it has all of those slots free so you can customize the weapon based on the situation. I feel like you would be sacrificing gameplay in order to look good at that point because the default weapon is clearly superior just because the flexibility it has.

    If they made the default weapon stat locked I could see the system they have planned working. Think of it like TF2 that system works because ALL weapons at stat locked even the default. The weapons all have the same total value of stats but they shift between accuracy,damage,clip,movement while each one has a unique look.

    Anyways I can go on and on and on and on for hours on this topic but seriously I think they should reconsider what they currently have planned for the RTS unless they plan to stat lock the default weapons and just make the shop weapons have the same total stats but shift them around and I'll give 1 example below just to drive my point home.

    default bolter 250 total stats
    25 damage per shot
    45 clip
    70 accuracy
    25 recoil
    60 rate of fire
    25 range

    XXX pattern bolter *RTS* 250 total stats
    40 damage
    10 clip
    80 accuracy
    20 recoil
    30 rate of fire
    70 range

    The 2 weapons are both bolters but they are strategically different due to the stat shifts. One is much better as a short range weapon that you spray with while the other is more of a mid/long range weapon that is best used burst fire.

    Ok seriously I'm done now I'll post more later on if needed.
  4. Objection, responses are leading.
  5. Rikamar Rikamar Well-Known Member

    Relevant thread: Your preferred type of RTS Gear

    I don't think they'll be useless because horizontal progression, sidegrades, teamplay and skill. I never expected to use the RTS stuff forever and ever. In simplest terms, they'll be good when they're good and bad when they're bad. Example: A gun intended for close-medium range being used in a scenario that would favor long range. So players would either get to effective range of their weapons or switch weapons.

    Overall I'm fine with the current system and I would be fine with a cosmetic skin system too so long as it doesn't hide any modifications worth knowing. Either way I'll be playing the game and playing Fashion Souls.
  6. Tyrant Tyrant Prefectus

    It says in the description of each item that the weapon can be upgraded. So i dont think they are stat locked.
  7. Tureilim Tureilim Prefectus

    it appears that each weapon is partially stat-locked.

    Plus, I wouldnt call those descriptions entirely accurate when they dont even exist in any form beyond a drawing yet.

Share This Page