I think the issue is due to lag as to why the RPS is not working as intended. Other than improving the netcode, would slowing down melee overall improve RPS response? It seems the only time RPS works ~80% correctly is when I throw a move proactively rather than reactivity and when playing people from similar location (latency). Experience as a tactical Enemy heavy attack vs my light attack I get stunned/weapon broke Nothing happens I die Enemy light attack vs my kickstun I lose all armor or 7/8 health Does stun My light attack after stun gets blocked or breaks my weapon Enemy kickstun vs my heavy attack I get stunned Enemy clangs Enemy takes damage, but no stun Experience as a ground assault with powersword Enemy heavy attack vs my light attack Clangs Nothing happens Enemy takes damage Enemy light attack vs my kickstun I lose all armor or 7/8 health Does stun My light attack after stun gets blocked Enemy kickstun vs my heavy attack I get stunned Enemy clangs Enemy takes damage and sometime stuns
I guess you are not experiencing what I am above, because it clearly shows it is not fine or working as intended.
I was actually having some rare bad luck with dbash last night as a Klaw user. Lot of ignored Dbashes for one reason or another, like I said though it's usually a rare occurrence. I chalk it up to servers usually though because I see it work correctly far more than not. I think the programming is pretty solid, servers aren't yet(sadly).
Nah, it's not fine. The biggest problem with melee is if they want to have a RPS, at what point does LP cost of an item outweigh the RPS usage? Furthermore, there are too few advantages to spamming charge attacks. Fast attacks for knife-users are so slow, it defeats the purpose of RPS, since most melee classes can power attack through a fast attack, unless the fast attack started before the power attack.
It's NOT all lag. Melee has worked fine(in between bugs and broken builds) with lag in the past. To say the problem is lag isn't 100% of the answer. Melee overall doesn't need to be slowed down, we simply need to go WITH THE SPEEDS WE TESTED DURING 13 MONTHS OF ALPHA. BHVR decided the week of launch that it would be a good idea to speed up Banshee and all Ork Strong attack speeds, WITHOUT THOROUGH TESTING. Eldar move too god damned fast in general, with NORMAL INTERNET AND SERVER LATENCY they're quite impossible to fight in melee. This is the problem 100%. Slow EVERYTHING Eldar do back down to sane levels, while still giving them a speed advantage, just NOT as much speed. Slow strong attack speeds back down to the speeds we tested for 13 months, crises averted.