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RPS Melee is not working, could it be lag?

Discussion in 'General Discussion' started by Fiesty_Won, Oct 5, 2016.

?

Should melee be slowed down overall?

  1. Yes, slow down melee overall until netcode improves.

  2. No, keep it as is.

Results are only viewable after voting.
  1. Fiesty_Won Fiesty_Won First Blood!

    I think the issue is due to lag as to why the RPS is not working as intended. Other than improving the netcode, would slowing down melee overall improve RPS response? It seems the only time RPS works ~80% correctly is when I throw a move proactively rather than reactivity and when playing people from similar location (latency).

    Experience as a tactical


    Enemy heavy attack vs my light attack
    • I get stunned/weapon broke
    • Nothing happens
    • I die
    Enemy light attack vs my kickstun
    • I lose all armor or 7/8 health
    • Does stun
    • My light attack after stun gets blocked or breaks my weapon
    Enemy kickstun vs my heavy attack
    • I get stunned
    • Enemy clangs
    • Enemy takes damage, but no stun
    Experience as a ground assault with powersword

    Enemy heavy attack vs my light attack
    • Clangs
    • Nothing happens
    • Enemy takes damage
    Enemy light attack vs my kickstun
    • I lose all armor or 7/8 health
    • Does stun
    • My light attack after stun gets blocked
    Enemy kickstun vs my heavy attack
    • I get stunned
    • Enemy clangs
    • Enemy takes damage and sometime stuns
    Andy251 likes this.
  2. Raldareen Recruit

    Honestly melee is fine.
    Fiesty_Won likes this.
  3. Fiesty_Won Fiesty_Won First Blood!

    I guess you are not experiencing what I am above, because it clearly shows it is not fine or working as intended.
  4. Raldareen Recruit

    Maybe you have an old rig
  5. Fiesty_Won Fiesty_Won First Blood!

    i7 3770k
    GTX 1070
    16gb ram
    2k monitor

    Anyway, thanks for voting and proving input.
  6. I was actually having some rare bad luck with dbash last night as a Klaw user.

    Lot of ignored Dbashes for one reason or another, like I said though it's usually a rare occurrence. I chalk it up to servers usually though because I see it work correctly far more than not. I think the programming is pretty solid, servers aren't yet(sadly).
  7. Raldareen Recruit

    Well sorry then but I think melee is fine right now.
  8. James Aringhe Ordinate

    Nah, it's not fine. The biggest problem with melee is if they want to have a RPS, at what point does LP cost of an item outweigh the RPS usage? Furthermore, there are too few advantages to spamming charge attacks. Fast attacks for knife-users are so slow, it defeats the purpose of RPS, since most melee classes can power attack through a fast attack, unless the fast attack started before the power attack.
  9. Raldareen Recruit

    Well, Doing fine with my warlock in those regards so i dont see it.
  10. It's NOT all lag. Melee has worked fine(in between bugs and broken builds) with lag in the past. To say the problem is lag isn't 100% of the answer.

    Melee overall doesn't need to be slowed down, we simply need to go WITH THE SPEEDS WE TESTED DURING 13 MONTHS OF ALPHA.

    BHVR decided the week of launch that it would be a good idea to speed up Banshee and all Ork Strong attack speeds, WITHOUT THOROUGH TESTING. Eldar move too god damned fast in general, with NORMAL INTERNET AND SERVER LATENCY they're quite impossible to fight in melee. This is the problem 100%.

    Slow EVERYTHING Eldar do back down to sane levels, while still giving them a speed advantage, just NOT as much speed. Slow strong attack speeds back down to the speeds we tested for 13 months, crises averted.
    Simferius and Freebs like this.

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