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Rokkit Launchers

Discussion in 'Orks' started by Granberia, Sep 24, 2016.

  1. The skip launcha is a step in the right direction for a true ork rokkit launcha.
    Here's why it sucks and why I'm having salt for dinner.

    #1 Reason. No explosion on impact with enemies.
    Instead they bounce off at your face.

    #2 Timed fuse.
    if you try to arc them too high they will just explode mid-air. Its about a 1-2 second fuse time.

    #3 not enough range for the maps.
    Occasionally you can find a nice sweet spot and rain lovely whistley fireworks and even get an assist or kill here and there. Most of the time its either too close or too far and I end up punching people.

    #4 It takes all 3 to kill an unharmed player.
    This mostly means you gotta pin point drop all 3 onto the same guy which aint easy.

    #5 little to no recognizable vehicle damage on either rokkit launcha. Like what? Whats going on here? Rocket launchers of all types in all games means big damage and car goes boom. How do you miss this? ORKS AINT GOT NO AV DAKKA #meltacrisis2k16

    #6 insanely loud and recognizable. After a few minutes on a map the enemy can hear my weapon and rush in to take me out.

    The only pro is that it is cool as shit, scares the enemy. and causes enough havoc that it has won close engagements for my squad if you can get in the right position.

    All in all its a decoy weapon. Use it to distract, confuse, and cause disarray.
    Lawro likes this.
  2. When there are a bunch of people around the rokkit will sit there for a second in front of me and then fly off. Not sure if that is a client side (framerate/render) issue or what.

    I have shot a Rokkit at about 10 meters at a group of Assault killing an Orc in Melee. 'Cause Ork Math says three Humies + one Orc equals good Dakka. I kill the Ork and the Enemy is all Ok. they are all one meter within each other.
  3. War-pig BoZee Arkhona Vanguard

    "Ork Math says three Humies + one Orc equals good Dakka."
    Neva a troo'er wurd spo'kun!
  4. Steakbeard Steakbeard Steam Early Access

    The rokkit launcher should be a semi-direct copy of the Eldar missile launcher, one click for one missile, charge time for multiples, and an AV mode that is equal to a meltagun.
    Trenchwar likes this.
  5. Redfingers Recruit

    They're good for killing heavy weapons. Precharge, walk around corner, bewm. Profit.

    It's like a grenade launcher.

    Also, it's terrible past 20 yards. Vehicle damage is a thing.
    Kaptain_K_Rool likes this.
  6. Oi! It be betta' ta' kill anotha' ork in battle then let anotha' 'umie live as far as I be concarned. Most shots I make that kill orks tend ta' get fergiven from me experience. And I be that bloke that'll rokkit a marine wit' a powa'fist who be in melee

    As one o' them asides, I do ratha' like th' charge fer th' rokkit launcha'. It can help avoid unwanted team killin' as orks move 'bout th' battle gettin' stuck in. Ye can re-aim it while it charges and what not. I jus' got inta' th' practice o' always chargin' it and lettin' go o' th' trigga' before it fires unless a 'umie, elfdar, er spiky marine be on th' otha' end
    Rokdakgut-rippa likes this.
  7. I'z agree wifin yas all da way dere lad! I like da charge becuz if ya time it roight youze can really catch 'umiez off dere guard. In fortress mapz where deyz all attackin B indoorz, all close togeva...

    ohhh boy I kant tell you how effective dis fing is fer dat
    Kaptain_K_Rool likes this.
  8. Yeah, I'z said dat again, but dunt go doin dis when we'z defendin, 'kay?
  9. how about no, because I actually kept a good 20 marines at bay with my Rokkit launcher ambush tactics, buying our point quite a bit of time.

    This thing when used correctly is a beast
  10. Gregor Thonius Curator

    Well yes but but there is just to much clutches. Reload and charge ughh.

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