I actually do better with a muzzle break on the big shoota. Dunno why but that seems to give me the best medium range accuracy/hit count when I just hold the trigger to click. Heavy barrel works in bursts but I never seem to finsih people at range outside short range. And like I said before short ranges are the worst ranges to fight in for big shootas.
I can see your point, but to me the accuracy bump is well worth the minor additional recoil. As accuracy and bloom per shot are the only stats I really pay attention to it works out in my favor.
rodeo for run and gun with occasional ads big shoota for more cover related and ads gameplay. if you use big shoota you definitely want to get good with your secondary to negate its weakness versus melee. interestingly enough the suppression effect usually makes it break even with the rodeo for cqc, it's just the firing delay that kills you. personally I prefer regular shoota with heavy barrel, movement or aim grip, and fast reload/ap mag to the rodeo but 600 rpm run and gun is a real blast. Of course I say this as someone who has gotten bored of shooting and has moved on to farming salt with rokkits. They never expect the second rokkit. You can cry no skill all you like but hitting a good player with one is a real challenge.
Big shoota , stupidly powerfull and has suppression ... what else ? vulnerable to melee?? come on boyz you get a bolter as pistol ....
Big shoota is probably the best one to use as a vet simply because you can mitigate damage by just shooting but when you have a need to play fast and aggressive the regular shoota is better because you can drop people before they have time to react, because your own reaction time isn't hard capped by a minimum of a second, and because burst fire is easier. You can get away with it on a nob because you have hitpoints to spare but on a regular boy . . . the firing delay can be mitigated with the big shoota by beginning to fire before you round the corner, but still, sometimes you have to murdalize someone, do a 180, kill another, then another 180 and dispense the last third of your magazine, then switch to pistol, get a fourth kill kill, then die in melee to an air assault and a tactical because your knuckle breaks and teammates are nowhere to be found despite swearing you were surrounded by teammates a minute ago. Good farm, but it's trickier to do with a big shoota because you have to burstfire to keep sips from wrecking you. Generally I use big shoota on nob, regular shoota on boy unless it's an early point zerg, then I pull a nob with a regular shoota just to make sure we have the best chance to grab that hard to get point.
Yes but then the problem is not the big shoota but the teammates Personnaly i hate the suppression mechanic so i use normal shoota with scope for the lulz
I'd say neither, in most cases at the moment. I primarily use a standard shoota with the damage increase and AP rounds. I've found it to be about as damaging as the rodeo, while costing less LP and not having the massive honking disadvantage against heavy bolters that the rodeo has, as I havent had the LP to really mess around with the Big Shoota. I'm primarily a close-range fighter, so my shoota build works well for me since I can fit tanky items to offset my having to engage close up.
I've started preferring drum over ap rounds because it's an extra 2-3 kills per reload. It's made games a bit easier. I've also stopped using the master crafted version because I've decided what it gives for 100lp isn't enough. I've been getting more games like this since I upgraded to drum. I'm also getting disgruntled that I have to go maximum effort to get a win. No I wasn't playing my nob on ths one, he was tragically teamkilled by a rokkit out of the gate.