niche sub faction class. It's an apothecary with a powermaul.....at least your melee didn't get gimped.
The Sorcerer should kill in melee he has a bloody forcesword, they are good in melee and always were good in melee. Nobody played ground assault because there was nothing interesting about the class not because Sorc. was so op. Why Take a normal GA if I can have a GA that heals. But who cares encouraging a more caster orientated playstyle was obviously to hard for BE; since alpha there was not a single patch where p. powers were really powerfull. The whole casting system just doesn't work nobody heals and uses offensive powers at the same time! The swap animation is still there, after months of asking them to change it. Aiming is awkward, railings still kill us but hey now we have to equip one heal and force... force should not take a spell slot force should also be free who thought that this was a good idea. Garbage, as I said fuck u there is a box heal yourself.
Lorewise you are totally correct of course. But as it is a game, you have to take some stuff out of it to make it playable. I don't say sorcerers should totally suck in melee, we had that during the Alpha and... who would have thought? Nobody ever played them. But they shouldn't be as killy as Ground-Assault Characters. They should be able to defend themselves AND maybe their patiens that they try to save. But nothing that leads the charge. +1 though on the Caster-Style gameplay. That would be quite awesome and unique
Beats a dagger called Force weapon. Also....don't roll space wolf, Apothecaries are there for the taking. In the terms of what goes for a class, wolfpriest is a subclass in this game. i'm actually surprised they've put it in the game.... @DrDooManiC , i would favor the Spell casting play style, as a ranged option like they insist on putting us, but with relevant spell powers, or decent support mechanic varieties, rather than just how you channel your purple stuff out. We can't have both weak melee, and no decent ranged powers. Oh wait we can...it's live. Force exists yeah, but also everyone that's psyker....knows it. so it shouldn't take a spell slot. I get that you need to "empower" the force weapon with Force....but. that doesn't make it that you don't "know" how to Force... Also with everything that is warp, and psychic powers....it's not that hard to come up with decent power ideas, or improve the current ones. The other day i've watched an EC trailer...where a sorcerer was at the wall, conjuring some sort of lightning bolts.....as a ranged capability....then he got shot down by a lascannon. But anyway, the idea is there...
Couldnt Wolf Priests just be given the option to be an Apothecary? Or is that too lore breaking? Dont really know much about the wolfy wolves in spacewolf.
IMO the Warlock and Sorcerer should both get 25 more Armor and the Pain Boy should get 15 more HP. It would be amazing if I could simply "down-grade" my Witchblade to "Knife level" but get some more range on Destructor and Psy-Powers in general. Obviously the same thing should happen for Sorcerers. How can it be that hard to make a one-handed "scepter"/"short staff" and make it use the melee animation of an existing weapon? Even better, make it a 200 LP weapon which allows you to charge up an energy blast, equal to the charged shot from a Plasma Gun. They should also change the Crozius to have 100 Pen and lower the cost to 200 LP, with the option to give it +20 Pen with a 100 LP Mod (so it would essentially be 100 LP cheaper), as this would at least allow you to bring a damn Plasma Pistol with you (the Plasma Pistol is still very good). This would also fit well with the "melee nerf" to supports. Actually, the Wolf Priest is slightly more tough that the Pain Boy, due to armor being slightly better than HP (he got 200 HP and 50 Armor vs 225 HP and 25 Armor), but that doesn't matter much. The Wolf Priest got on of the best melee weapons in the game, the Power Maul, he got access to the very powerful Survival Vial (which allows him to go melee for a limited time) and he got better healing grenades than the Pain Boy. On the other hand the Pain Boy got better Pistols and access to a Sicky Bomb (which gimps his healing but offers some decent defensive capabilities instead).
The ideas are certainly not the problem, but the implementation, the coding. It's easier to make a new weapon then a new spell im sure. And whenever you ask for good spells, the answear is "You are an Aspiring Sorcerer, not a fully fledged sorcerer!" *sigh*
I would say they are the same the painboy is 225 health 25 armor while the apoth is 200 health 50 armor... As far as wargear they are still about the same with the apoth getting better offensive options and better support in the form of that little grenade that is hell to hit. Honestly painboy is really bad right now. I said if the patch the issues with the painboy would be exacerbated and lo and behold it came to pass. The Painboy was bad before it's worse now... I mean all the supports are bad but they are the worst due to having no proper offensive options it's just hell.