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Rewarding The War Council

Discussion in 'General Discussion' started by Demetri_Dominov, Nov 24, 2013.

  1. Shouldnt forget that any commander is going to be a Player too, they wont want to sit behind a desk forever, they will taste battle eventually.

    Therefore an argument might be that for time spent commanding, experience should be attained at least equal to a common average soldier, directly proportional.
    I.e. 2 hours spent commanding = 2 hours worth of average soldier XP / Currency

    Else our commanders will actually be weaker than average players =/
  2. Arminius Arminius Active Member

    That might be a good point Great Wolf. If the command interface is more like a strategy board, then they'll need to be able to keep up with the rest of us. Given that they'll be expected to spend a large amount of time in it. Otherwise if it's just a map that they look at once in a while, to place objectives and read statistics, it's more of a perk that's just going to be taken advantage of.
  3. Yeah. Your opening up the debate about how involved in battles our commanders should be, are they in orbit or on the battlefield themselves.

    I feel it should be done like in Battlefield 2, where the commander has a little box he gets into and a commander UI appears infront of him. He should be speaking to squad leaders, watching enemy movements and planning ahead. Also in BF2 if the commander is killed, hes worth about 15 tickets, compared to the 1 of a normal soldier.
  4. Whiskey Whiskey Subordinate

    Amen brother, could not have said it better.
    Tornadium likes this.
  5. Arminius Arminius Active Member

    Yeah, the BF2 style interface would be the most logical at this point. Unless they have something else planned, that's more in-depth.
    If there is some sort of reinforcements rate for the teams, then definitely dead war council members should be expensive.

    Which is another good point in terms of the campaign; we should have a reinforcement ticker that consists of a point system, much like in Red Orchestra.
  6. Whiskey Whiskey Subordinate

    I will weigh in here as well. Having been a Main raid tank, raid leader, an outfit leader, and a Operations leader in PS2, I can say leading a few hundred people in a continental wide assault can be on the best of days nerve wracking, and when it is going bad, it can break the game for you. I however find it fun and challenging.

    I believe the Council, should be able to participate in the war effort directly, and it should be on them to know when to pull back, and when they can assault on a personal level. Because hey, this is war and if the enemy can kill one of our high command, then they should. High command has to put the whole before the self. Involvement should be left to the individual, until...

    The community gets to vote to see who is on the council. Great! They should also be able to remove members of the council. Either by direct vote, or by asking the other members of the council to remove said issue player.

    It should be hard as hell to get on the council, it should be harder to stay there. If you constantly charge in and die, you are not really ready to be on the council. If you see yourself as the Lord on High, commending the plebeians from the comfort of your strike cruiser, you are not council material either. Find the balance, whether or not an in game bonus is present just having a council member noting your action on the field is a boost. You will fight harder if it is someone you want to impress.

    Council members should not be leaders in name, they have to be people we look up too and rely on to make the tough decision. We have to be able to respect them, and they, need to respect us.

    Recognition. Yes yes, service is it's own reward, got it. Why not give some simple graphic representation, or a title a person can wear the rest of the time they play? In ten years it would be cool to be able to recognize a brother by his whatever trinkets.

    You are asking a person, or the person is asking to take on a second job. To put your fun and leisure before thier own, and they should be recognized for that. Not with power, never that, but with a new shiny whatever, or a special skin, something. Something that player can carry with them for the rest of the game.

    All of this, is imo of course.
  7. It's a game, you have to enjoy it.

    Trust me if you say leadership is enjoyable then I straight up know you're lying.

    They are there to lead but they have to get SOMETHING out of it beyond the ability to lead. Half the time the fuckers you're leading don't listen or pay attention.

    Two things, Respect from pubbies? Never going to happen. Never has and it never will. Would you not think that it would encourage people to step up and lead and give them something to aspire to if they saw someone that had this awesome Relic Gear?

    Moderating is different than trying to lead in a competitive environment.

    Don't even try to compare the two.
    Porkeater, Hakula, Mr.0PT1C and 3 others like this.
  8. Arminius Arminius Active Member

    Yeah the PS2 perspective is very important. But there still needs to be some real purpose to the strategy aspect of having a war council, in the first place. There needs to be some abilities, like supply drops, maybe drop pod assaults, setting objectives, being able to see where everyone is located, orbital strikes, intel. feed (maybe only the council can see every unit on the radar). As opposed to just having a title and feeling special because you can decide when a campaign is called.

    I agree with most of your post, but we can't have our "high command" - as you will - distracted with being forced to always fight on the frontlines. Of course a commander who can succesfully lead a charge (without dying) from the fore, is a most admirable one. Though that type of leadership can easily get out of hand too; especially if they have no alternative. Sure maybe they can be a few lines behind, even in a tank or something, but that's not much different. Sometimes you need an officer position much like a general; whom actually creates a battle-plan and can proactively call-in/allocate resources to supply our frontline. Giving a team this great responsibility puts this game into a whole new perspective of warfare.

    PS2 not only was majorly lacking in a meta-game, but also in any real strategy. Simply deciding a location to take and then zerg rushing it, with your commander at the frontlines - acting like rambo - can be ineffective at times and gets old quickly. Constantly battling over the same meaningless places, with little to no purpose behind it.
    Whiskey, VeneratedTankred and Sithren like this.
  9. Praeter Praeter Curator


    Like I said, there are good leaders and bad leaders. You are displaying your leadership tendencies. Not everyone hates leading and wants something from it like you do.

    Just because you don't like bacon, doesn't mean the rest of us don't -metaphorically speaking. -Mod edit-

    Valkr isn't just a moderator, he leads a quite large Space Marine Chapter.

    CosmicEngine isn't a moderator, he does YouTube videos and provides information to the community.

  10. And yet there are still people, out there, who are drawn to that kind of thing.

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