This is actually already a thing, had a guild try to votekick me from the other team because I was beating their star player and being smug about it. People who are determined to do a thing will find a method and an excuse no matter how carefully you try to prevent it.
Well that is more a question of did you deserve it? Being smug to some could mean they started trash talking then you wiped the floor with them and joked about them supposedly going to wipe the floor with you or it could be you starting it by calling them shit and it descended from there. I guess it could also depend on people's view of it as some people might not be paying attention until shit's already hit the fan. But yeah I've been asked a lot in other games to report so and so because "I dislike them" and other reasons like that and even when I refused because it was shitty thing to do their response was along the lines of they don't care as they'll get other people to report them.
That's the thing, details usually get lost until it reaches a point that people actually notice it, and then the truth goes out the window in favor of what's popular. I don't call people on other teams shit, specifically, I dislike swearing at people out of habit simply because I can find other and better ways to get my point across. But I certainly do enjoy the banter and even some trash talking, and for some people that hits their ego when they really oughtn't to take it personally. But none of that would even come into play if a single clan has a majority of players on the other team and can just try to force a vote through as a result of momentum and people going along due to herd/mob mentality, "Oh there must be a reason all these people are doing x". That second part is what I'm dreading to see be implemented, because more and more it feels like people would rather meta-solve a problem than overcome it as a challenge. The only times a votekick should be made is if someone is actually disrupting the game in a way you can't ignore, like TKing deliberately without remorse, or even spawning vehicles and wasting their respawn timer by driving them into defended areas and abandoning them.
Yeah I get that of people not paying attention, hell in some games I don't even realise we've lost half of our objectives because I've been too preoccupied with dealing with something else where. My faith in the capabilities of blueberries is misplaced I guess... And yes people do assume if someone is going to vote to kick someone it is done with good reason. I remember in one game of Rainbow Six Siege we kicked a guy who played as Thermite because he wasn't blowing open the reinforced walls which would have given us a proper area to breach into the objective area and we all were telling and waypointing for him to do it but didn't and ending up with us all dying. Team Hampering can be hard to prove unless you've seen the person doing it. Some games have the kill 3+ allies and you're kicked from the game. I don't know if such a system exists in EC though. Too many people use vehicles like idiots such as jets being used for transport in BF4 rather than their actual use to shoot down airborne vehicles and even giving support against armoured vehicles. Some people might not know what they're doing as I've done that several times telling people to get out of the vehicle like most recently an LAV on Hainan Resort and then using it like a boss to dominate the map and the game then realising at the end I have over 45 kills wondering where the fuck they all came from.
When I see people doing stuff like that, I try to give the benefit of the doubt, advising over comms or asking them to get out of the driver's seat and then typing it out for good measure. Haven't started a votekick in EC because I doubt most people are being malicious, just bad, but I'm sure it'll come up after release. You do get kicked in EC if you get something like 5 or 6 unforgiven TKs. Some people are really salty about it and won't forgive you even if it was their fault, like meleeing a vehicle when it's already incapacitated but before it's finished off, or if they're being executed and you get them and the guy who killed them in a PC shot. Usually people are okay with it, but there's a lot of ways to TK without malice, and sometimes they'll make it a grudge even with how little dying matters in this game, especially after it was removed from the scoreboard.
You do get kicked for repeated teamkilling in EC, which caused some brilliant guy I was playing with to shoot me down to 1/4 health over and over so he wouldn't be credited with killing me.
I'd be fine with an overall K/D metric on the loadout screens and maybe here on the webportals. Im cool with the new ingame scoreboard to keep people less obsessive on K/D. We can get the best of both worlds pretty much, not everything but enough to scratch the K/D itch competition while de-emphasizing it mid match.
Jeah, thats a thing, leaving someone half dead but not fully killing him to evade that credit... But i cannot think of a system that would detect such behaviour
I see no point in death count. I often go around the map and blow rhinos and preds up, I have high kill count, but equally high death count as its not always so easy to sneak up on the metal bawxes, yet by doing so, I'm contributing much more then some rampaging JPA topping kills everywhere except on the capture point since I'm actually cutting the opponent flow on the point. Removal of death count still allows you to be transparent on how effectively you contribute, while at the same time removes false accusation of "bad performance" generated by deaths in attempt to get objectives and remove opponents armor. There literally isn't a singular reason for death count other then swinging your e-peen around, which the game is not about.
Except for the pages of talking about ticket limit maps like Harkus. Which I guess you just completely ignored so you could share your narrow perspective, having gleaned nothing from the thread and contributing nothing either.