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Retiring my Warlock

Discussion in 'Eldar' started by Mephane, Feb 22, 2017.

  1. Jaywalker Jaywalker Steam Early Access

    This.

    The problem was always that Banshee in TT is:
    -Get into melee almost 100% safely.
    -Cut armored dudes to ribbons.

    While Banshee in EC is:
    -Catch a guy unawares(preferably indoors).
    -Scream him in the back and stab to death.
    LucianNostra likes this.
  2. Tremor BlackGoo Subordinate

    I LOVE beeing a buff or healing bot.

    So no one is false in your statement ;)
  3. Judasilfarion Silfarion Drill Abbott

    I find it very satisfying to buff a massive group of players all at once with embolden and enhance

    Although it seems a lot of people seem to share this sentiment. Get off my turf, these PuGs are MINE!
    Caentyr likes this.
  4. RageScreama RageScreama Well-Known Member

    If they buff the range on destructor by about 3 to 5 meters that would be a super legit spell. That or if they gave it grav gun levels of pen so it could hurt tanks.
    Brujah likes this.
  5. Dhan Dhan Preacher

    Theres a huge difference between being an involved buff bot and just being a walking totem. You could just be replaced by a support "grenade" given to the avenger and it would be an improvement.

    The support role doesn't need to be dull.
  6. Nether Nether Master

    In TT Banshee's were difficult to get them into combat without a WS, as a strong breeze vaporized them. Very fragile, but if you got them into melee they chopped whatever they faced into sushi whether it be marine or terminator with ease.

    This game, they actually feel to durable in comparison to other Eldar classes...
  7. Shiani Brujah Preacher

    Protect requires some conscious effort, to be fair. If you want to be more hands-on, then you can use that. Though admittedly that does require a team who aren't idiots. Not always an option.

    At mid-long range, sure. Once they're in close-range they can close without issue against virtually anything.
  8. Arbitrary Dwarf ArbitraryDwarf Steam Early Access

    I am running 2 builds now, with revered versions of both also. Enhance/Embolded and playing her just like the old embolden melee style, I die more, but I died a fair amount anyway when I got over confident. Also a simple, renewer/protect toon for pure sneaking around behind the troops and keeping them alive.

    It is actually quite fun relearning how to play a toon which is all well and good now, but when the next campaign starts, the fun will really begin. Eldar UP and destined to be destroyed. I actually don't think that will happen, when people learn how to run the way we have to play now, which incidentally is how we should always have been doing it, I think it will scare the hell out of the LSM.
  9. Jaywalker Jaywalker Steam Early Access

    Moving them across the battlefield is an issue separate to them engaging an enemy.

    My point is that in TT, the mask/scream allows them to close the gap without getting shot at and then the power swords kick in, while in EC the scream is best used to make sure your backstab damage kills the enemy in one hit instead of two.
  10. Nether Nether Master

    Ah, we have differing view of what closing the gap is, as I think of it as all across the battle field closing distance until your at melee / scream range safely.

    Fair enough though, and I really wish that the Shee's were squishier than they are but their power weapon really was that dangerous to all opponents. Feels to tanky, even though I know they aren't at all, but in comparison to other classes.

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