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Respawning

Discussion in 'General Discussion' started by Fabius, Oct 22, 2013.

  1. Jan Fabius New Member

    After your character dies on the battlefield, how is the respawning handled in Eternal Crusade?
    Do we have a seamless battlefield with static and mobile respawn points
    a'la Planetside or instanced battlefields where you can't get back into that particular fight after you die?
    lorenzo455 likes this.
  2. The Great Wolf The_Great_Wolf Well-Known Member

    i would hope termies are allowed teleport homers otherwise the long slow plod to engage again may make them less favourable...
  3. I hope it's not a standard respawn.. not in keeping with lore at all. I hope there's a wounded period where an Apothecary/Medic Class has the opportunity to get you back on your feet then if you die you should end up in a triage facility where it's like they revived you after you were hauled off the field. Then you can have teleporters to get back into the fight...
    TheRoyalSalmon likes this.
  4. I suppose you can get back to the fight only if you are in a transport vehicle like a rhino. Would make it fun to deploy onto the battlefield in groups of 20 in a blaze of bullets!
    DocButcher likes this.
  5. The Great Wolf The_Great_Wolf Well-Known Member

    a mix of space marine and defiance;)
  6. Tyryt Tyryt Prefectus

    I am hoping after you die in an area you are prevented from returning to the same area for a good ammount of time, so as to prevent zerging and make kills actually matter when attacking/defending.
    Yowpe, Jackofall, DocButcher and 2 others like this.
  7. Also keeps the medic classes as vital.
    Yowpe and DocButcher like this.
  8. JC 042 JC042 Well-Known Member

    I want it to work like this:

  9. I'm hoping the respawns won't be anything like Planetside 2 or CoD.

    You shouldn't be spawning DIRECTLY into the fight every single time you die.

    Just created grindfests and static 3 hour battles with no flow.
    RogalDorn and DocButcher like this.
  10. How about the reinforcement rule?
    After each death the strike commander can call for 'reinforcements' this will deplete his ticket count. For the dead marines / etc they have entered the red dream and are waiting for the reinforcements to be summoned. Once activated they should spawn in a staging area far from the battle but be given rhinos. This would encourage flanking and add a reinforcements persepective making it easier for the strike commander to make tactical decisions.
    I should mention that apothecaries should be able to get you up, you'll get to your feet and have limited health and perhaps mobility etc for a while. However should you die again in the space of ... 5-10 mins (depending on battle fluidity) ? Then you will be unrevivable.
    DocButcher and HAXTC like this.

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