This thread is obviously making a sardonic point, pay attention kids. PS, as Nathan said, GW rubber stamped the boltgun on WPs.
Command Squad ones can get a Jump Pack, but only if the whole squad takes them. Don't get chalice tho.
I don't see any jump pack options at all, bikes seem to work though, I've never actually seen a command bike squad though
I don't mainly play space marines, which is why I made the post. If the wolf priests are going to behave exactly like apothecaries....then they should have some similarity visually. That way I can identify them in the match and kill them first. Right now they look like tacticals, which for the game is a problem considering all other "support" classes are easily identified. This was never a problem before because that giant rights of fire mace was easily identified.
the problem is that if BA vet apothecary gets jump pack literally nobody will play any other SM subfaction, especially with subfaction changer coming. even if they put axe of ultramar in. plus it'd mean jack of all trades master of all trades - since you'd be an apothecary that can take a bolter and jump pack and still have narthicanum for melee, so you'd have unlimited health as well as veteran armour and bolter jump pack like i can see them not ever adding it for that reason. but tbh if it's in lore and it means new stuff it should be added.
Finally found it Yup can take jump pack if the squad does(pretty damn cheap too), I would still vet lock it though since it would punish players for hating blood angels and space wolves I think I know I'm an Imperial Fist player I get literally nothing, I even have the least cosmetics in the faction now, and yes I think it should be both vet locked and disable boltors when jump pack is equipped, would be way too powerful.