ahh like types of secondary objectives or interactive objects that change the enviroment/structure depending on who interacts with it? been discussed already lol
lol I'm serious mate the thing is we had the forum for well over a year before we even saw game footage, let alone the almost 2 years before alpha started all we had to do in here was talk, and we talked about damn near everything you can imagine 40K related and how it might work, and how it might not EDIT to be honest about 90% of the threads are rehashing things that have already been discussed and occasionaly some kind soul links the old threads on the subjects about the only new stuff that gets discussed is quite literally about the "new stuff" that the devs add to the game in the patches
The only "NPC" I'd think you'd possibly see is the faction leader(who knows, maybe warlords or council members get them as a hero unit though)and turrets possibly (whether drop pod versions or some other unknown turret.
Like some others have already mentioned; the current PvP focus is on increasing the number of humans playing while our AI team is focused on everything related to Tyranids. That's not to say we'll never ever have NPCs in PvP matches or that MOBA style game modes with waves of NPCs are bad (it's actually quite popular) but right now we've got our work cut out for us creating our vision for PvP which is "as many players as technologically possible" and our vision for PvE which is 5 player co-op squads again swarms of 'Nids.
oh I agree .. I imagine turrents are easier to render then an active little AI sprite but the devs seemed to of had that idea and then it vanished into the aether never to return
If we are to have turrets I'd still rather have them player controlled, (like the quad gun), but allow them to be call-ins for some classes (techmarine tarantula turret, big mek big gunz, imperial guard multi-laser/executionner/vanquisher/battlecannon turret, etc.) depending on faction. As for NPCS, yeah it has been discussed a lot. The only reason where I'd see NPC fitting even when you want to get as much player as you want would be to be representative of the low masses that would be too insignificant to be player controlled (Like OP said, nurglings, chaos spawns, etc.) though I still think guards could be included in a full faction. Nathan spoke about doing a whole Imperium thing (so SOB, Inquisition, guard vehicle and support, maybe Kasrkin or scions I assume). That's still assuming we get as many players in game as we already can and have spare ressources for development, don't know if that's a likely scenario. I do want this battle to feel big but right now NPCS and even tyranids and PVE are in my lowest priority, In fact, in this kind of game I don't even care about PVE. But when they said the tyranids pve could be used to balance overcrowded population (space marines), well, ok, sure, why not.
If it helps you can think of other players as NPCs. Especially the newer ones, some give you a challenge, others are just bonus exp, others suppress you, others hurt you, it meets your criteria sort of. The map sizes are much too small to support NPCs right now anyway.