Info for Current Players: Spoiler #1 Player List: @lord-watchman - Farseer Dominus Magus @High_Adept_Zeth - Builder Cadras Drakkon @Xaphen - Lordship Karr "The Red Wave" @Vulpas - The Ash Father Marcellus #2 Map: (Credits to this guy: Kazouro) #3 Post where it all started: http://forum.eternalcrusade.com/thr...rio-rp-legacy-system.44994/page-8#post-737733 Info for curious individuals: Legacy System Registering Form: http://goo.gl/forms/lE1MQCrqAd Legacy System Information: http://forum.eternalcrusade.com/threads/legacy-system-thread-registration-discussion.44993/ RP 'how it came to be' Information: http://forum.eternalcrusade.com/threads/the-role-playing-tavern.44914/page-5#post-732592 So here is what you need to know: Max Players: 6 (I won't be one of these, I will purely GM and well play through NPCs I suppose ) Players are RENEGADE Marines. NOT Chaos Space Marines. RENEGADES. See definition help here: http://forum.eternalcrusade.com/threads/wh40k-rp-tools-casual-rp-tips.43944/page-2#post-730278 The available EX-Legions are: Iron Warriors, Night Lords, Word Bearers, Thousand Sons, Death Guard, World Eaters and Emperor's Children (For lore & char background purposes only, won't affect gameplay itself) Since you will be Renegades, you don't swear allegiance to the Emperor or any god. So if you play World Eater, you won't praise to Khorne. If you play Death Guard you won't praise to Nurgle. If you are Thousand Son you won't praise to Tzeentch. If you are Emperor's Children you won't praise to Slaanesh. Important Background Information: You live individually, not as a group. You know one another by name, rank, and general background (which is why the char sheets will be posted here publicly). The Population knows you as Heroes, Legends and in mythological beings as you lived on the planet ever since the Horus Heresy ended and now is the 41st Millenium, meaning you are truly legends that are 10 thousand years old. You may even choose to have your character live with some of the population and therefore be a true living hero, others may be more mythological if their background is to live far away from everyone. The Population itself is in a Renaissance-Era like time. This means they have early inventions and applications of gunpowder. You saw them grow from tribes people, through the medieval times to the Renaissance. The Imperium does not know of this world as many records have been lost, plus that you covered your exile by faking your death and have made sure that this planet in particular never was to be found again, having it eradicated from the Imperial Star Maps altogether. There were 2 major campaigns you had your hand in before. The first was a Feral Ork invasion that almost eliminated all of the tribes of this planet, you intervened and killed the Orks, purged them for good. An old friend by the name of Jurt Zethica has died during this fight, he was an Imperial Fist who joined you, not having been capable of accepting the Codex Astartes, not bending his knee to Guilliman as Warmaster just like Dorn didn't bend to Horus. This was around 6000 years ago. The second major campaign was against what you have come now to learn as 'Eldar' They raided and burned early medieval-era cities and castles, having kidnapped at least five thousand. In fact you were incapable of fighting them back, they just disappeared after they had gathered enough slaves. Still you were praised as heroes, especially after you found the webway gate and made sure it was never opened again. This was around 2500 years ago. Now it was a new menace that was coming upon the planet. You only know that SOMETHING is coming but not what, so you gather in the biggest city of this world - Adranur The individual character intros will be about their travels to Adranur. Basic Classes determine your main combat focus. Advanced classes can be taken ADDITIONALLY to allow you special interactions and/or influence. But you can only pick 1 of each. this means even if you have 1 Mechanics and 2 Psychic Skill you can only choose Sorcerer & Engineer or Sorcerer & Druid; not Sorcerer, Druid & Engineer. 1 of each category. Available Basic Classes: Tactical / All-Round - No Requirement (Is average in all) Havoc / Devastator / Heavy Weapons - At least 2 skill levels in Combat Training (1 must be 'Heavy') [bad in melee, but good on ranged] Raptor / Assault / Melee - At least 2 skill levels in Combat Training (1 must be 'Melee') [bad on ranged, good in melee] Sorcerer / Librarian / Psyker - At least 2 skill levels in Psychic Skill [slightly under average in all, but can use spells] Available Advanced Classes: Techmarine / Engineer - At least 1 skill level in Mechanics Druid / Spirit Ambassador / Farseer - At least 1 skill level in Ritual & Psychic Skill Lordship - At least 1 skill level in Character Blacksmith / Crafter - At least 1 skill level in Crafting Healer - At least 1 skill in Medicine Hunter / Watcher of the Nature - At least 1 skill in Survival Overview / Info of Advanced Classes: Engineer - Fixes stuff Druid/Farseer - Can interact with peoples spirits and the nature to gain more insight into various things (such as weather change) Lordship - Rules a village or city or castle and the people trust him Blacksmith/Crafter - builds stuff Healer - heals people Hunter/Watcher - knows all about flora & fauna of the world Char Sheet: Character Name: Basic Class: Advanced Class: Personality: Brief History (in 3 parts); #1 During Horus Heresy #2 Time on this world (Arrival until Eldar Invasion Summary) #3 Recent history (around the last decade) Gear: 1 Knife / Shortsword (no Power Weapon) 1 Pistol 1 Basic Weapon (Bolter, Melta, Plasma Gun, etc. any regular 2-handed Ranged Weapon) Power Armor (Mark 1-5) [The Mark is only for looks] Basic Class-Specific Bonus Gear: Havoc/Devastator - 1 Heavy Weapon (Heavy Bolter, Autocannon, etc.) Sorcerer - Staff or other 1 or 2 handed Psychic Weapon Raptor - Power Melee Weapon (if one-handed, also get a shield) Tactical - 2nd Basic Weapon for variety Advanced Class-Specific Bonus Gear: Engineer/Techmarine - Mechadendrite Druid/Farseer - Animal Companion Lordship - Symbol of Authority (can be hat, a medal or anything else, up to you) Blacksmith/Crafter - Anvil & Hammer Healer - Bags of Herbs & Potions Hunter/Watcher - Self-Reloading Crossbow (via drum, like in the Van Helsing movie) Additional Info: The RP will be held in this very same thread once we are setup. Should anyone jump off the RP while it is undergoing they won't receive Building Points (except it was really near the end) and their chars might be botted by me or taken over by another player.