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Remove Veteran Respawn Limits

Discussion in 'General Discussion' started by Praeter, Oct 2, 2016.

?

Remove Veteran Lives Limit

  1. Yes, infinite respawns

  2. No, Keep it as is

Results are only viewable after voting.
  1. I can get behind spendin' requisition ta' deploy veterans

    Howeva' I'd prefa' th' idea o' earnin' veteran deployments from in game actions. Parhaps where ye don't start wit' a veteran deployment. Ye can rewards veteran deployments fer actions such as earning 1,000 points, gettin' a 5 (er somethin' o' th' sorts) kill streak (parhaps wit'in a certain time?), er successfully cappin' a point (fer th' bloke that initiated th' capture if'n he didn't die, especially when ye first capture a point and get that delicious bonus time).
    A way ta' encourage helpin' each otha' in game and gettin' stuck in th' WAAAGH!

    Parhaps a meldin' o' two systems. Ye can earn veteran lives through in game actions, and if'n ye have no more left ye could spend requisition ta' deploy as yer veteran


    Ye could also have some sort o' squad based allocation o' veterans in a similar fashion ta' vehicles. Each squad gets X maximum veteran deployments, and they respawn afta' time has passed like a trukk would. Th' only issue ye'd have ta' deal wit' be blokes who would jus' use them veteran spawns all willy-nilly
    Ye could try and have a parsonal cooldown on 'em, so that when someone deploys as a veteran in a squad they cannot choose ta' deploy as a veteran fer one ta' two minutes afta' their death er somethin' regardless o' their squad (which would stop blokes from changin' squads ta' abuse more veteran deployments)
    Mayhaps th' personal cooldown gets reduced based on th' points ye earn durin' th' life o' th' veteran ta' a minimum

    Jus' throwin' ideas out thar, even if some be based on er taken from earlia' posts in th' thread. Gotta get them minds werkin', no betta' way than brainstormin' ideas no matta' how similar they may be ta' anotha' er how awful they be. Ye neva' know, that bad idea could cause some bloke ta' come up wit' a betta' one!
  2. Jason021 Recruit

    Maybe a 5-10 minute cooldown. So you use them through out the match, and more often in longer matches. I think there LP should be buffed to 2000. Maybe, they can give additional xp to nearby friednlies sort of like squad leaders do?
  3. Ye could make it that veteran classes always have a Standard, Banner, Bosspole, er Icon equip regardless o' if they be squad leada', and increase th' benefit o' it if'n th' veteran already be squad leada'
    Binthor likes this.
  4. The best way to alienate new players is to give the more experienced players advantages over them, that they'll have to grind a good few hours into the game to get to a level playing field.

    I would take vet LP back down to 1000, but give them additional Vet Slots & a different set of X (1000) Vet Loadout Points.

    These Vet Slots are limited to Vet Wargear (which is more stuff to unlock on the advancement tree), however, the vet wargear would not be designed to increase your combat effectiveness - instead they are designed to give the effect of better leadership:
    * xp aura (like squad leaders)
    * suppression reduction aura
    * increase the amount of time that a tagged (Q) enemy is shown on the map / hud

    etc
    Wenceslaus likes this.
  5. Crioxus Arigulius Crioxus Arkhona Vanguard

    Where is the horizontal progression if you can not use the veteran permanently ?
    No interest for me.
    with lag and bugs, the veteran dies too quickly That a base class...
    This system is really bad, and uninteresting.
  6. 1337Cammy 1337Cammy Steam Early Access

    Giving players even more benefits just for playing longer than others is a bad direction for the game in my point of view.

    I think 40% more LP is a well usable benefit, in which one can free fully equip your specialized role with weapon and armour of choice.

    Shouldn't be a constant impact on the game itself to have higher lvled player ingame.

    Gameplay matters.

    #Edit
    But to compare it within the other direction one can say, that 1 hit weapons (plasmgun) or 3 hit weapons (autocannon) on range have no place in a game with a dmg model in which the vast majority of weapons need 10-15 hits to kill.
    Wenceslaus likes this.
  7. Tyranthius Tyranthius Well-Known Member

    The meme that you get extra LP doesn't mean a fucking thing in a game where you got one shot by just about anything.

    Stop it.

    The endgame is getting to spawn in as a special character that can die just as easily as a normal one? That's fucking stupid. I wasted my time grinding to get Veteran only to get clipped by pixel of a tank and lol GG no more vet for you!
  8. 1337Cammy 1337Cammy Steam Early Access

    How about playing games because they're simply fun to play?
    Instead you sound like you play games to get insanely better equipment and options to kill anyone and kill people with the highest value of unfairness?

    Those games are not fun to play in a long term in general and I feel myself insulted to even suggest this kind of crap mechanic for a 40k game.
    Wenceslaus likes this.
  9. Enough is enough, I play warhammer from 20 years both Tabletop, rpg etc, the aim was, is and will be always to be gain power rpg speaking (unless you are a person who isn't happy to pass from a paper armor to iron one) and to maximise your equipment inside your expensive hand painted army to assure the best tactical victory in TT, I feel insulted from people that think warhammer could be balanced for newbies and make veterans and progress a so much forgettable experience, it is like the git coming to play with crude plastic miniatures and pretedending to be at the par of my metal hand painted miniatures, seriously? If I worked on a thing and earnt it I want to use it, point!! Even in game designed to be played just for to play like talisman or even mobas there is a progression during the game in which the character try to get the superiority, it is natural, in every game and sport but I could understand limits in games like the one I mentioned before but not in games like EC where everything needs hours of farming!

    Now an idea: do 2 different modes, one only for veterans and one only for not veterans, if the game will keep some number they could become affordable with the time or as alternative lower the AP requirements.
  10. 1337Cammy 1337Cammy Steam Early Access

    You are comparing apples with pears right now.

    What has tabletop or RPG to do with this particular title, except lore and visuals?
    Still completely different gamemechanics behind.

    Obviously in an RPG kind of setup, progress and charakter development is a huge part of the game.

    But one cannot simply copy this mechanic and put them into more or less faster games like Eternal Crusade and think that this kind of equipment progress will bind the players to the game.
    In fact the opposite happens.
    The mechanic itself that facing ones can always win because they have simply better versions of gear and weapons is, as I said especially in faster games such as shooters, an unbeliviable frustrating mechanic.
    Especially for players which play this game in a long term.
    It's like WoW PvP only, try to reach higher lvl for more impact just because the lolz.

    In my opinion, progress wise with advancement trees this game got a good direction of development.
    Different abilities and equipment to specialize oneself into different directions.

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