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Remove TK XP penalty

Discussion in 'General Discussion' started by Wiawyr, Sep 30, 2016.

  1. Wiawyr Wiawyr Deacon

    Why do you think he didn't even bother quoting one of my posts this time?
    LucasDominus likes this.
  2. Wiawyr Wiawyr Deacon

    The plasma cannon itself isn't difficult to understand, and that's not what I said. The way it actually plays in the game takes getting used to, because it's not as cut and dried as people who haven't used it like to think. It's the difference between needing to shoot to kill in self defense and some armchair SWAT poster talking about shooting a weapon out of someone's hand or shooting them in the leg instead and condemning the original person as a horrible demon for not doing one of those when it's "so easy".
    Siggyfreed likes this.
  3. I'll spare you the work and bellow you can see that if you're not a Chaos Plasma Cannon user you shouldn't have an opinion on the matter according to Mr. Wiawyr.


    Edit,

    I just did, several of them actually.
  4. Redfingers Recruit

    Then you deserve to take a TK penalty every time you deliberately kill a teammate so that you can increase your kill score.

    Sound fair?
    LucasDominus likes this.
  5. Kang Kang First Blood!

    yes... however sometimes I take no penalty due to how teh current penalty system works. imagine shooting a firendly... and the penalty timer runs out before I kill the next enemy.
    also currently streak exp is not penalized. so yea I might take out 1 and kill another 3 ... I am still getting30+30+30+50 exp just for the streak.

    the current system needs to be changed anyway so why not make it better=?
    LucasDominus likes this.
  6. VoxC VoxC Menial

    Please do not remove the TK XP penalty. It's the only thing keeping those plasma cannon clowns honest.
    Redfingers and LucasDominus like this.
  7. Wiawyr Wiawyr Deacon

    Let's address those, since you ignored all the salient points in each for some reason, probably to cling to your perspective.

    What I had said was that as LSM through alpha, that faction didn't need to deal with TKs the way CSM did because you weren't fighting against shieldbros with bugged and broken gear. A shieldbro meleeing someone was usually a dead friendly and a shieldbro running to someone else, especially if he's behind the front lines. With that in mind, it became perfectly acceptable to kill a friendly if it also killed the shieldbro. That mindset still largely carries over, but as has been stated in many places, LSM is the go-to faction for new players and so they don't have that experience. But yeah no, LSM is wrong because hurr durr.

    The Eldar player in question chimed in with, "Just stop killing friendlies!". That's really not useful advice, for many of the reasons seen above for LSM. Playing a faction with high-accuracy low-AoE weapons means they don't have to deal with this as often, so if it does happen, oh my! Delicate sensibilities are offended, string the perpetrator up to the rafters and pelt him with fruit, how dare you miss! Besides, that person has been in complete denial about the state of Eldar as well, so their point of view is already highly questionable. But yeah no, Eldar is wrong because hurr durr.

    Case in point. "Those plasma cannon clowns". Someone who doesn't use PC and views it only as being the victim of it. Ridiculous.

    Considering JPA is pretty much at the bottom of the list for classes that are able to TK, it really doesn't lend you the experience to weigh in on the issue as anything more than a victim, with the associated mentality and arguments. You get TKed by others, so of course it's terrible and always avoidable if they were just better shots or not so stupid, right? Again, you don't have the experience for this topic, but you insist on slamming your half-formed opinions against everyone like you do. What would your stance be if suddenly everyone else suggested punishing anyone who retreated from a fight? That would primarily affect JPAs/their equivalents, and you'd rightly oppose that as it's silly, but to people who are tired of having JPAs run away from fights they're about to lose it would have at least an understandable motive, right? But yeah no, JPA is wrong because hurr durr.

    Considering that other casuals demanded the removal of the death stat on the scoreboards, yeah. Why the hell would you care about being TKed if an enemy died with you? It's not reflected anywhere, you served as bait to get an enemy killed, and you'll be back fighting in a few seconds anyway. People with more experience who aren't hung up on their own egos and feelings recognize how absolutely meaningless it is to get hit by stray TKs if the person doing it isn't just going around purposely TKing without even hitting the enemy. But yeah no, you're a noob who cares about being TKed because hurr durr.

    Did you fail to understand anything else that was explained earlier in the thread, or are you good now? I don't mind clearing up your confusion if you're still struggling.
    Siggyfreed likes this.
  8. On that i agree, to me the TK system should work like the following:

    You kill an ally, for the next 5 seconds any XP gain instead of going to you is stored somewhere, if your ally forgives you, you get the XP, if he doesn't, you can kiss it good bye.
  9. Siggyfreed Siggyfreed Arkhona Vanguard

    Because you were the fourth or fifth person to submit "just don't tk" as an argument. Which is entirely invalid as per the OP.

    You're both wrong and ignorant if that's your logic behind keeping a stupid system.
    Wiawyr likes this.
  10. VoxC VoxC Menial

    The system is fine, and if you're noticing the system that much then you should reconsider your play style. You might just be the problem the system was intended to address.
    LucasDominus and Redfingers like this.

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