i think you have missed that the comic is about the stupidity of over reacting about stuff on internet. so basically people overreact and care for stupid stuff but don't care when there is real problem tha matter.
it's a ww1 game with science fiction stuff and soldiers with metal face helmet that walk after getting headshotted. basically BF1 is imperial guard the game ( imperial guard not only use lasgun some unlucky regiment only have autogun).
Well, since the fragile innocent dreamers whose dreams were broken by Nathan have calmed down a bit, I will give my 2 cents on the matter, again. So basically, the team has 2 options: Option 1: Launch the game in September, hope ppl who are bored waiting for BF1 release buy it. Then struggle to (somehow) survive the hell hole that is Steam for a couple of months until the campaign map functions properly so that the hardcore nitpickers can (sorta) accept the game to be a MMO and come back to it. After that, (maybe) they can get even more players, more money to further improve the game (survive) for the next 10 years until open world, Guild's Strike Cruiser, PvPvPvPvE, Titans, SoB, Necron, Tau and their mothers are finally in the game. => I'm gonna go down but I'm gonna go down fighting. Option 2: Keep the game in Alpha for another year or 2, continue to update it so that a few hundred fans can still play and go on the forum complain about it, try to persuade/beg/lie/insist their bosses, publishers and other stakeholders that the game is gonna be fine, that it's balanced, that melee is working now, that fans are enjoying it, that Nathan is the next Chris Robert, even though the only thing all those fuckers care about is the freaking sales figure. In the best case possible, a year later, the game will be deemed a lost cause and canceled, so it can join its cousin (AOR) and brother (DM) in the cemetery of dead Warhammer titles (their papa (GW) is gonna go meet them soon so that's a relief, at least they can have a family reunion). => I'm gonna die so I'm gonna lie on my bed crying to my teddy bears for them to reassure me that everything is gonna be okay. The rest, well, you all know which fate they chose for themselves.
actually we don't know how much stuff they have cut from bf1. because they never told anything before the announcement. we know how many cool ideas have been scrapped? we know if during the early stages they planned to have more nations? we know if during the development they cut the player numbers? we know if QA testing make them cut a certain feature that will not be but in game? we don't know because the development process was a secret. people is blinded by the marketing and think too know ALL about how a game is made, but internet is full of jhon snow and the raging people is exactly who is blinded by the marketing: the marketing exist because people don't want to see the "bloody and dirty" aspect of game development. what marketing do is hiding the stuff, they decide what dev can tell and when, so people only see the good part and never know the ugly part. but the ugly and dirt part of the game develpment still happen. so when you listen to a dev in an interview "we have created exactly the game we imagined"=lie, the marketing forced them to say that. why is a lie? because there is always more ideas than money. but if you hide your awesome idea to players you can sell the old cut idea in a new game with the 2 splapped on it. no man's sky is the terrible mix of indie development (low resource, low manpower, a lot of cool ideas a lot of cut stuff) and AAA marketing (great job sony!!). they have crossed the flux. https://m.reddit.com/r/NoMansSkyThe...deo_game_developers_opinion_on_what_happened/ Just wanted to toss my thoughts and opinions on what was shown vs what we got. It is hard to remember that as video game developers we are still human. We are not evil villains twirling our mustaches cackling maniacally "The people who play my games, who pay my bills, what can I do today to make them more miserable?! Muahahahahahah!"; We are gamers as well. We play the same games you guys play. You don't go into game development to get rich, there are some amazing people here who could be making 2 to 4 times as much working for google. I work for a larger company than Hello Games (Obsidian Entertainment) but a smaller team. About 14 people including our QA. So I understand first hand the freedoms but difficulty of a small team. You have grand plans for your game that look like they are going to work and after some time they do actually work! Then you start digging and QA starts hitting your code. The issues start coming out and the ripple effect happens. Certain features get smashed with a ton of bug reports after hours of play. Fixing those features would take weeks if not months of man hours to fix. So you have to decide to cut it to make your date. Cutting that feature invalidates another feature and so that too must be cut. Leaving another 3 features in and you realize you are getting horrible frame rate loss on the console. You need to cut those or figure out how to optimize them. (Optimize is usually the last thing we do after we are feature complete). A domino effect occurs. You start to watch years of your life fall apart on the 11th hour. You are not even worried about sales, you are worried what people are going to say about your game. How do you address this, what can you say? Most of the time you can't say anything for a multitude of reasons. Or you are TERRIFIED to say something. Being a small team means they probably have like 3 QA internally, 1 or 2 designers, 3 or 4 code support. A sound guy or gal. A couple internal artists. It is hard to react to deep problems that occur and still make your date. Trust me when you've worked on something for 2 or 3 years, your name is attached to it. This has been your life, the reason you get no sleep. You get excited, you over share, because you don't have a PR team to evaluate everything you say. (It is why as developers we try to say little or speak in the vaguest way unless something is like 100% 100%) I am not saying Sean Murray or Hello games did not make mistakes. We are human and we all make mistakes. I personally am enjoying my time with No Man's Sky. I am not telling you to not send them bugs or feedback. These are absolutely critical. As developers we LOVE getting feedback, bug reports. Yes it highlights things we did wrong or can work better on, but it lets us know you are playing our game. That you care enough about our game to take the time out of your life to construct a bug report or leave some constructive feedback. I am not telling you want to do at all, just giving you a little insight to how things may have gone over there for them. EDIT: Adding a post I made further along. "So far this discussion has been very adult like from both sides of the debate. This gives me hope in humanity I hope it continues! I really want to further the discussion here about why people feel that Sean lied to them. It seem's like the general opinion now isn't that you are upset at the cut features, you can understand the logistics. It seems the real issue seems to be the people feel mislead and lied to. I want to objectively ask you why you think he would do that? What does he have to gain from lying about these features? Isn't that pretty much professional suicide? You feel like he did lie now please share why you felt he lied. To those who are upset and angry over what they got vs what they were told they were getting, are you willing to let them fix their mistakes? A lot of people feel you are here just to watch their ship sink and burn. Is it past the point of apologies and redemption for you? I want to know your honest opinions here. I don't think we are getting the whole picture here, and I don't think we ever will honestly. But my personal opinion is that I don't think it is as black and white or cut and dry as people want it to be. I can't see WHY he would sabotage his passion project and tank his career. But I also hope they are able to address things and clear some things up. Personally I don't want No Man's Sky to crash and burn. I hope they can continue to work on it. For my own personal greedy reasons."
i don't care about france at release: because they have put in italy at release. and this is extremely uncommon for a game not about Rome to put in italy at release. and not only there is itslian soldier but also italian weapons.
Option 2 is impossible. First of all, Alphas are for core content releasing, they pretty much finished Alpha by now as they implemented everything core that the game needed which is mechanics and factions and soon to be guilds. They need to tweak all those things in Beta though. Then release. But it seems like we won't even get a beta. And again, unless they'll release anything like a new faction, open world even, or any huge thing, they can't stay rightfully in Alpha.
Well, at least No Man's Sky is doing very well in term of sales. Well, that's one reason why we have release in 23rd September. Well, give me a heads-up when they decide to have different factions use their own weapons, I'll give it a try then.
While I agree with your sentiment that his option 2 is impossible, we are by no means out of alpha. Not by a long shot. Here's a short list off the top of my head: Progression has not been touched on much aside from the few advancements. Loot boxes have not been implemented. Guilds have not yet been implemented in any form, as you have stated. This system needs to come in before beta unless it's now a post-launch feature. Tyranids still only have one short level with no rewards other than to just do it for the hell of it. Elites/veterans are not in (are they still a launch feature? it's very confusing) What do tokens do? are they for elites? If so, why am I accruing them before they can be used? There's a part of this system that is completely missing, whether its for weapons/elites/vehicles. Who knows at this point? What worries me most is the devs really can't answer this question with the current state of the game: What makes me, a player of nearly one year, want to keep playing? What's my motivation? If they can't keep us--the long-time backers and believers--around, what hope is there to retain any new blood? Am I to believe all these things will be in and polished within a month? As much as I like the devs, their track record suggests otherwise, whatever the reasons.