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Reapers Should Be Deathly Accurate

Discussion in 'General Discussion' started by Poked, Jul 20, 2016.

  1. Ohyoupokedme Poked First Blood!

    No the Devs are NOT hell-bent on making them reskins. That's silly to think that, if you do you're paranoid I'm sorry.
  2. Nio Niothewarlock Well-Known Member

    I didn't read too much into the thread due to salt. But I imagine Dark Reaper accuracy being shown via just less recoil than other faction's. No aimbot required, since even with all those cool gadgets reaps got in lore, if they don't fire AT the target it will most likely miss.

    So with a gun that doesn't kick much nor spread out too much, you got something deathly accurate, though damage and such must be taken into account since we don't want the shuriken cannon to outright pwn heavy bolters since they're both damn good guns in reality. Not too sure about the actual reaper launcher, tho, I guess if it just doesn't shoot all wonky like thats fine :V

    Bam. Done. Go home.
    Poked likes this.
  3. Cyrillus Cyrillus Confessor

    Yeah gotta agree there...There is a certain satisfaction in it.
  4. Kharn KharnVarus Eternal Battles Moderator

    See, we're not bitching about anything. It's as if you haven't read anything I wrote. I want the Eldar to get more balanced yes, but Chaos and SM should stay the same. Your (Reffering to the Eldar community!) mentalities are that Eldar should be the best faction in the game because you'd want to nerf for example SoN and when Eldar come back, it'll stay nerfed, and that would lead to us starting to yell on the forums to buff it back. If we just waited for Eldar to get buffed back, it'd be fine.

    And Chaos and SM don't have as good weapons as Eldar so they should stay as tough -.- It really does sound like you're biased like this. "ELDAR DESERVE ALL, CSM AND SM CAN BE REMOVED!"

    And the "Instakill" gun I was reffering to was the shuriken cannon. You can't counter it with anything from SM or CSM when you are at close range if the cannon bearer knows even slightly how to aim.
  5. From what I've seen, reapers seem to be fine in terms of accuracy. Yes, they're like the devastators/havocs--from a development standpoint, they're probably derived from the same class so it's unsurprising they'd have a large number of similarities. I think you'll see the differentiation happen as more weapons are released and the aiming systems get tweaked.

    I'd argue that the slight spread also helps new players who cant aim very well. Pinpoint accuracy can be just as much of a hindrance to some people as it can be a boon to others. The random fire patterns can definitely get some pot shots in.
  6. Meurto Active Member

    This guy..... using the smaller shuriken (I think?) just mowing players down. To be fair, @GodKingWashington seems to perform well with whatever he is playing. In contrast, I still run into Dark Reapers using the SC that I can beat using an HB even when they fire first. I do think that the Eldar weapons are much more forgiving in terms of recoil/accuracy, but you still have to be able to somewhat track a target and burst fire (depending on the weapon) or you aren't going to hit a thing.
  7. Ohyoupokedme Poked First Blood!

    The Eldar are already hard to play and requires lots of movement. The lack of accuracy hinders the Eldar more, and makes them just a rehash. Some people aren't going to be good at every class, so there's no sense in trying to cater every small change of the game for new players, even with small things like an accuracy boost.
  8. Well, we all knew that the Eldar were going to be the more challenging race to play well. Their mobility is one of their strengths as you pointed out. I would agree that other Eldar classes need an accuracy boost--the dire avenger is definitely a challenge as is because it needs to keep running and gunning nearly all the time.

    However, when referring to the heavy supports, I would argue mobility is less important. Your job is the same: set up a line of fire and support your more mobile teammates who advance on the objectives (and don't die). Their accuracy right now works. It works well because the weapon is very strong, but it works all the same.

    I don't really understand your last point. I don't think I suggested making any changes for new players, only that the spread currently helps new players indirectly.
  9. Another suggestion to feel deadly accurate : be deadly accurate, you know like you have a mouse in your hand and you use it to aim your weapon, be good with it and you'll get the feel you're looking for.
    I'm a bit sarcastic here but what I mean is we also maybe have to count on our own skills to match the classes skills described in lore.

    Moreover, lore is really hard to follow as, as other mentionned in the thread, every faction has it's own lore in which they are sometimes god like, how many times did I read books when in fight SM one shot each others at 200m (so basically LSM vs CSM or renegades) by shooting right through the eye lense of the helmet with a standard bolter ? Should it be possible in game ? In lore marines with bolter are also deadly accurate, even at 500m range, basically in lore we are all super warriors better than anything humanity has ever known so if it is the feel you want to get, the game will be just impossible to balance. You'll have to die and you'll meet player more skilled than you are who will make you feel like a walking glassman when you're supposed to be a (post)human tank.

    So the question is what is the lore ? the books (or codexes) where eldars slaughter marines ? the books where marines slaughter eldars ? the books where LSM kills demons and slaughter CSM ? the books where chaos slaughter everyone ? the books where a SM company defeat an entire waaaagh ?
    If that is the lore you want to follow for the game everyone is OP against everyone which basically impossible to recreate in a game.

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