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Re:unglory And The Dreadnought

Discussion in 'General Discussion' started by MrSatan, Nov 16, 2013.

  1. Kaazid GarySharp Well-Known Member


    That's fair enough, I'm interested on how they will be handled. I just don't want to see this game based around other computer games, I'd rather see it based around the lore and the TT codexes.
  2. Bossaroo bossaroo Well-Known Member

    I hope dreadnaughts and their equivilants are hard to acquire so seeing one is the "shit just got real" moment but not the extent were its "concentrate all firepower on that super star destroyer " where everyone has to shoot at it for it to lose a little bit of health but I want them to be strong
  3. Lutherian Lutherian Subordinate

    why not use dreads as a hero class ? it will behave like a vehicle you cant exit but will be hard to get.

    also the chaos dread equivalent is the hellbrute.
    Unglory likes this.
  4. Luciasar Luciasar Well-Known Member

    Man, I remember the days when the fluff wasn't so specific about numbers. You didn't know that chapters were only supposed to have a few dreadnoughts, or that they had X men and Y tanks, you just knew there were chapters, that they were really big but the universe was even bigger, and they had to be badass to hold off the infinite hoards of aliens.

    I miss the feeling that came from no specified sense of scale. That it could be a hundred, or a thousand, or a million space marines holding off ten times as many foes. I feel like the introduction of hard numbers on space marines has been intended so that ubercore players can own the entire ultramarines chapter and feel special for it. And, in some way, the whole universe is lesser for that.

    That said it kind of annoys me how everybody throws a hissy fit about letting players have fun gear. Let there be 10 dreadnoughts in one fight. It will be epic. Make up your own dang explanation. It's not like superhumans write the lore, it's just regular dudes who brainstorm up stuff that sounds cool, but unlike us get paid to do it.
    Unglory and Quothe like this.
  5. Mr.Dakka Mr-Dakka Subordinate

    Think it best if Dreads are AI controlled warmachines that dominate the battlefield once you get enough requisition.
  6. MrSatan MrSatan Curator

  7. Resna Resna Cipher

    Game play wise, maybe make the dreadnought something a player can choose to respawn as upon death, if they have racked up enough kills/rep/honor/credits(whatever points system is in place) , for taking part in the battle?

    Law wise only a seveerly injured space marine who performed great deeds would be interred into a dreadnaught sarcophagus.

    So simply a player manages to earn points in the game during the battle for successes and kills, pays to wear the suit upon his death. The way i think this would then work would be very similiar to GW2 siege golems, I often found players building them at a keep rather than in the field, then being telleported around the map to keeps to attack.
    Quothe likes this.

  8. Incorrect, the Hell Brute is a (more) corrupted version of a standard Chaos Dred, which slowly drives the incumbent (even more) insane.
    Unglory likes this.
  9. Rasczak Rasczak Subordinate

    To me, the most important lore-point on a Dreadnought is that you are hard-wired into it. So, in addition to whatever other restrictions which are (and should be) put in place, the following is absolutely necessary:

    1: You must spawn with it.
    2: You cannot bail out of it.
    3: It does not fit through most doors.

    Same goes for Wraiths/Wraithlords, Chaos Dreads, and Kans/Ork Dreads. All of those have the pilot hard-wired in one way or another.

    Sentinels and similar would of course be an exception, because those actually have normal pilots.
    Quothe and Unglory like this.
  10. Kaazid GarySharp Well-Known Member

    I'm hoping for lockable skill trees in which the use of armours and equipment is a part of, once a terminator or dreadnought always a terminator or dreadnought.

    Each army will need a huge variety of troops and there is no reason why a terminator or dreadnought is more powerful in all situations than an assault marine with lightning claws and a jump pack.

    Hell give a marine a thunder hammer and that Dreadnought is going down, a marine with a jump pack should easily be able to out manoeuvre a dreadnought and effectively ignore it concentrating on other more suitable objectives, a landspeeder with a multimelta will take a dreadnought out so will a well placed marine with a lascannon.

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