Very clear and good thought, here. I think it is obvious that nobody want's some caps and the devs stated themselfes that they HATE p2w. So I believe that we don't have to worry too much about that, however it is good that the community posts it's opinion. In the end. I don't think XP-Boosts are that much of a problem in general, as everyone is able to unlock the classes. If it is done simmilar to Space Marine (videogame) then it is done in one or two days. Because you can't play i.e. a hero just because you unlock him, you have to pay ingame requisition for him and that is based on skill, not on xp nor money.
Could you please rephrase the first question I don't understand what your trying to suggest. If you buy an xp boost you still have to get xp through game play to make use of the increased modifier so I don't view that as the same as buying xp directly. By limiting how often the boost can be bought and how long it works you can prevent a hardcore from getting any more value out of the boost then a casual. I think rather then a limited time the boost works you could set a limit to how much xp can be boosted before it runs out. For example if you use a boost that gives 20% more xp for 1000xp you would get the 20% bonus until you accumulated 1000 unboosted xp, you total with the boost would be 1200xp.
I was speaking from memory, as in I wasn't sure whether they did or did not currently. Thanks for clearing it up though it makes no difference to the point - its a reward for casual players that doesn't hurt anyone else, that is just as available to player playing 50 hours as a player playing 5.
I was wondering why make the XP boost for casual (as in low playing time) player a paying feature. The casual play less so enjoy the game less than the hardcore that play a lot. So I wonder if it is fair to make the casual PAY more because he enjoy the game less time? The logic would be the more you play the more you pay. No? That why I agree with the example given by Rainbow. They are free XP boost for the casual. No need for microtransaction.
Small free xp boost are fine though they are generally weak enough to not really matter in the long run. The microtransaction boost is not required to play it is simply a bonus if you want to support the game. The casual doesn't have to by the boost just like the hardcore can go without it but it can help the casual to close the gap a bit. You can't restrict who gets the boost so both parties can buy them if they like, the boost only favors those that pay for it over those that don't. PS2 has both a passive xp reward that caps after being logged out for a full day as well as boost that can be bought. I would prefer the boost are have a limit to how much xp they can effect rather then a time limit.
What are you trying to do? You know we can agree to disagree? Because I wonder if you are insulting my intelligence by saying "The casual doesn't have to buy the boost" when Miguel said the boost was made to help bridge the difference between casual and hardcore player (and of course I know that no one is compelled to buy anything). I am debating the philosophy of the XP Boost presented by Miguel. And when you say "the boost favor only those that pay", this is exactly the definition of P2W, no? I don't want paying XP boost (in EC or in PS2). It is not because I said that I appreciate the passive XP bonus that cap that I support them selling XP boost. You made a sylogism and this is specious.
please no fighting guys our actual knowledge is that more XP does not make you stronger so no P2W here cause a level 1 will always be able to kill a Max level one if he gets the tactical advantage or is better at aiming (I think hero classes will be an exception here also tanks)
I thought we were having a friendly debate, I have offered you no insult. To me it is only a pay to win if it give an advantage in combat though anything at all that gives any kind of boost can give an advantage even cosmetics can be seen as P2W by that reasoning. To bridge the gap you would need to offer something to the casual that the hardcore can't get. In each scinerio so far the hardcore gets the same advantage as the casual.