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Range vs Melee is in a terrible state

Discussion in 'General Discussion' started by Achaeron, Mar 27, 2017.

  1. That hasn't been my experience with it but then again I can't claim to be an expert. Mostly I find when using a chainsword or chainaxe, the tactical can pretty comfortably clang about 3-5 times. This could be MC knives being used, which I think are pretty well worth it if you have the points spare.

    Two clangs is more Narthecium/Urty Syringe.
  2. Thuldarn Gaan_Cathal Well-Known Member

    The training point is actually a red herring. The Astartes training/sub-officer 'rank' pattern is as follows:

    Scout -> Assault -> Devastator -> Tactical.

    Any Tactical Marine has spent a good decade minimum as an Assault Marine - they know all the tricks.
    Brujah likes this.
  3. Fiesty_Won Fiesty_Won First Blood!

    Don't care how amazing you are at any techniques.......unexpected shit happens. Take anderson silva for example, his freaking tibia and fibula snapped.

  4. Rathael Rathael Arkhona Vanguard

    That was 100% of the reason for the melee death sentence, and it occurred regardless of latency.

    Melee classes could freely use fast attacks over and over without any fear of repercussion because of the fact that a ranged class Dbash would not allow them to deal any damage at all to their melee attacker. This meant spamming fast attacks was actually more effective than any other strategy as a melee class, and there was literally no counter-play to it. Anyone who argued "melee is fine" during this time period earned themselves quite a bad name.

    They fixed it by extending the stun duration, but too far, I feel. My opinion stands that the stun is overall too long for all classes. Currently the stun is so long that it allows for a kill by ranged weapon or 2 hits with swords, whereas axes and maces can still only land one hit during the stun because of their slower swing speed. The damage difference between swords and axes/maces does not compensate for swords being able to hit twice.

    I really hope they simply reduce the stun duration and perhaps increase the time before you can start shooting ranged weapons after a bash.

    It would also be nice to get a clean and smooth roll-attack back in the game. I frequently die mid-swing while trying to approach a ranged attacker because my melee attack isn't fast enough to flinch the other guy and stop him firing.
  5. Gravord Gravord Active Member

    Yes, buuut, the melee one is killing xenos and heretics with his melee weapon on a daily basis. While the other one was trained decades ago and since then mainly use his bolter.
    And if in the melee fight tactical vs jetpack, tactical is the one with higher chance to win (as he need 1 good dbash vs enemy at least 2) then whats the point to be a melee in this system? Yes chainsword executions looks cool, but why they hell you are on disadvantage in melee range after taking all the risk to get to the target first while he's shooting for free to you all that way?
  6. As Eldar is not a big problem. Eldar are fast, slim, agile, have power weapons, poison swords, some become invisible, some have the debuff scream.

    The real pain is melee on Orks. The extra toughness can barely be noticed, orks are big, clumsy, with bad animations, and a huge number of pistols that are simply useless.
    CyberneticSaturn likes this.
  7. Thuldarn Gaan_Cathal Well-Known Member

    And has such intensive hypno-conditioning he doesn't get rusty. Astartes are not human, and don't play by the same rules - give a Tactical a chainsword and he'll knock seven shades out of an Assault Marine (*).

    This conversation spun off from a discussion over whether knives should "ever" be able to parry maces - the well-discussed secondary issues stemming from the use of ranged weapons (including your JPA's pistol, btw) after D-Bashes isn't really relevant to whether knives should have comically low durability "just because".



    (*) Logic applies only to broadly codex-compliant Chapters. Although even Space Wolves become Assault Marines before Tacticals (they just become Devastators after that, because they all have ADHD or something). The Black Templars are the only real exception I can think of off the top of my head, because of their weird organisation.
  8. Shiani Brujah Preacher

    The other alternative is to implement a held-parry that you can use as much as you like, do away with Durability entirely, but add an attack (like a Throw, for instance) that deals damage through a parry, but does nothing against an opponent who isn't parrying. Melee classes can gain a riposte attack which is a Weapon Swing which they can activate after successfully Parrying and also defeats an opponent's Parry.

    Parry - defeats Weapon Swing
    Throw - defeats Parry
    Weapon Swing - defeats Throw
  9. Thuldarn Gaan_Cathal Well-Known Member

    I vaguely recall something back from the dim and distant past of Alpha or pre-Beta or whatever we've retconned it to now about GW putting the ixnay on "parry" being a thing in 40k.
  10. Shiani Brujah Preacher

    Indeed. I think it was Blocking they didn't like, but they're basically the same thing.
    Let's not worry that Lunge-Parry-Riposte is the foundation of melee fighting throughout history.

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