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Ragdoll physics suggestion

Discussion in 'Ask the Team' started by Im_a_Turtle, Nov 18, 2015.

  1. 'EadThwacka Im_a_Turtle Arkhona Vanguard

    Freeze the rag dolls after 5 seconds of sitting idle, just like what Mount and Blade does with their corpses. It'll help reduce the cpu load for processing rag doll physics and will keep players from kicking the dead bodies around like their balloon animals.

    That sounds good doesn't it?

    Edit: Ragdoll clipping would now be nice since the rag dolls now collide with players.
  2. agree
    i also would like to see more "wight" on the corpses so they dont fly around like sexdolls

    did i really said that? :O
    Azezealk0RD, Crioxus and BayonetDummy like this.
  3. Yes sir, I believe you just did
  4. MindEmpty MindEmpty Subscriber

    LOL! its so entertaining to watch tho!
  5. 'EadThwacka Im_a_Turtle Arkhona Vanguard

    This is still relevant. Less physics processing will help this game out a bit. I'll elaborate once EC hits Beta.
  6. Ya
    I wonder if they can add Wight to a ragdoll
    This would fix the unrealistic flinging of corpses

    But I don't really mind
    Once orks are in it will be awesome to kick around corpses <3
  7. even 5 secs would be ok
  8. Oh yes More weight would not be a bad thing

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