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Question To Devs: Will Tactical Class Have Chain Swords?

Discussion in 'General Discussion' started by Savage Shark, Nov 19, 2013.

  1. because then they are better in every way than a tactical wielding a bolter. and don't give me the stat stuff. a bolter is a bolter, and a space marine is a space marine. if they are using a bolter, they will have trained to be just as effective as the next tactical or whatever.
    DjemoSRB likes this.
  2. Lelorelyn DragonOfMars Active Member


    I think Assault Marines without jump packs should definitely also be an option. But I actually do think Tacticals with more advanced close combat options wouldn't be that bad.

    The point would be about upgrades, I suppose. You could upgrade your ranged capabilities or add some melee stuff for increased versatility. Of course, I'm not saying they should end up as OP cookie cutters that can out-shoot Devastators and out-melee Assault Marines.

    But yeah, Tacticals already do have plenty of variety if you just follow the Codex. I wouldn't mind if they had more though. As long as the other classes don't get too little of it. That's what I am worried about, actually.

    Devastators and Assault Marines in Relic's Space Marine had much fewer weapon load-out options than Tacticals. Bothersome, I suppose. But maybe it can be amended. Maybe Devastators could have a set of long-range weapons (HB, PC, ML, LC, AC) but also short-range options (Multi-melta and Heavy Flamer?). Stuff.
  3. DjemoSRB Djemo-SRB Preacher

    Id hardly call it pointless if you are capable of fielding one of the most powerful heavy weapon anywhere you want, especially if you go about jumping on top of buildings and having a complete view of the field to rain plasma hell upon everyone. Heck that point of view is ridiculously beneficial, since from up there you can engage any target you want, as opposed to being on the ground where cover makes you unable to pick off everyone.
  4. Lelorelyn DragonOfMars Active Member


    You're talking TT or lore here? This can't be that kind of game.

    You can get an example from SM for this too. Assaults, Devastators and Tactical all had different amounts of armor value in that game. Lore-wise, they all wear the same power armor. Basically nobody batted an eyelash. Why should it be any different in EC? Especially if it actually serves game-play mechanics in a positive manner?
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  5. Lelorelyn DragonOfMars Active Member


    Plasma Cannons come with a huge ass backpack. Where do you put the jump pack, on top of that? They couldn't fly/jump, at least not effectively.
  6. Laanshor Laanshor Well-Known Member

    Plasma Guns were Codex approved for Raptors in 5e, did that get nerfed too :(

    Update: Nope, still good
  7. DjemoSRB Djemo-SRB Preacher

    Seems we are getting some misunderstanding, when you said pointless i think you meant impossible no?
    Cause it is indeed impossible, but my post was from a perspective if it ever was possible, in which case it would be seriously an overpowered asset.

    People argued Heavy weapons on Raptors before on the forum, so one cannot be all that sure what people mean.
    Chaplain Valerius likes this.
  8. Lelorelyn DragonOfMars Active Member


    I think I actually knew this. Anyway, I approve of it.


    I'm sorry, but isn't it pointless because it's impossible? If it was possible, it wouldn't be pointless at all. But it is, by virtue of being impossible.

    Perhaps if you wanted to argue how it wouldn't be pointless if it was possible you should have said so, and then we wouldn't have had these weird communication mishaps. ^^
  9. DjemoSRB Djemo-SRB Preacher

    No not really, people thought at one point that going to the Moon was impossible, that didnt automatically make it a pointless endeavor.

    Except that is exactly what my post did, argue that in the light of the possibility of putting on a jetpack along with a plasma cannon it would be far from pointless. And like i said the issue has been argued before (lower ammo capacity due to a lacking generator, less stamina etc), so some people do seem to take it as a possible situation.
    I dont, though its up to the devs in the end to see what they want to mix. For example a Sorcerer/Raptor hybrid was actually a thing that Brent talked about, so class melding isnt something devs arent thinking about, no matter how wrong it does sound.
  10. Laanshor Laanshor Well-Known Member

    Tactical units should have some access to melee loadouts and melee tree skills but not to the extent an Assault class could get for the same points. Not Power Weapons and not shields, definately not. Pistol and some CC weapon variety yes, no fancy stuff. An Assault type unit of any species should always be able to kick the crap out of an equally skilled Tactical player, and an Assault who sacrifices their fast movement gear (jump packs/teleports/rokkit pack etc) for greater loadout should be monsters of melee.

    Veteran-level Tacticals should be able to reduce the cost of cross-class gear (as should Assault and Heavy), but never to equality with their specialist classes. I fully expect the cross-class gear to be less effective than the class' own gear even at Vet level anyway. Just for example the melee skill development of an Assault Veteran should make Power Fists much cheaper, much faster and much more devastating in their hand than a Tactical Veteran. I want flexibility to be the essence of the Tactical's superiority and if so, the middle-road class will be surprisingly engaging, as has been said in this thread and others.

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