Welcome to the Q&A thread. In this thread you should post the questions you wish to be addressed by the devs, and the chosen 15 will be sent to the development team. The answers will appear in the following thread when the questions are answered (please check here before asking your questions, they might be answered already): http://forum.eternalcrusade.com/threads/q-a-answers-compilation-thread.32349/ Now a few guidelines to the thread: 1)This is not an arguing thread, so if you have something between you to discuss on the matter of a question please do so in a PM or a designated thread about the said topic. The posts that should be posted in here are questions you want the developers to answer and the “sourcing posts” (explained below). 2)Any questions about the system should be directed to me through a PM, I will not be cluttering the thread itself with discussions about the system, I hope you wont either. Disclaimer: Some questions might not get an answer even if in the 15 chosen, due to the devs not even starting development on the subject in the particular question or cannot talk about it at this time. In consultation with Katie, it has been decided that 1 of the 15 questions is relegated to the Q&A team. Based on current events (hot topics people didnt ask in the thread, other very important subjects) it might be raised to 2 from time to time. Be the helper of the 41st millennium: This is what I meant above with the “sourcing posts”. Basically as a community we can answer allot of things and direct the people to the said sources of answers. So outside posting questions, if you know the answer to someone elses question, feel free to answer it. However please do so by also linking a source to the information (a post, interview, livestream etc). Im sure you would like people who tell you similar things to do the same. The Q&A team will be doing this as well ofc, but we can miss some of them that already have answers, so it would be very helpful. By doing this you are helping eliminate the questions already answered and the other ones have a better chance of being in the chosen 15 (cause they have less competition). Thank you for reading, and lets get started! Next thread will be: 31st October.
Started adding a day when the next thread is going to appear, so those people that dont want to miss it might note the date on a calendar or something.
So there seems to be a general consensus among the Chaos players (at least the ones that commented on the thread discussing it) that the name change of the Tactical to Traitor is... not ideal. I know you guys are busy with playtesting and whatnot, but I was wondering if you were willing to reopen the discussion of alternate names for our Tacticals? Sorry to beat a dead horse but Traitor is more than a little loyalist-centric.
Nathan has previously stated that the open world is projected to arrive within two years. What are the primary reasons behind this specific number of years? (I.e., is there a hunt for another Pikko-like system out there, or is technology being looked at which might be developed 'in-house'?)
Heard anything back about changing the name of our tactical? Hell, I prefer Chaos Space Marine Tactical to traitor. Edit: Derp, mixed the Dokta's post.
Will Eldar use deployed transport vehicles to respawn in the field as we see currently in livestreams with the SM or will they be more reliant on strategically deploying Webway gates to respawn? Anything to share on what the vehicle line up for the xeno factions will be? Will Howling Banshees be able to use a triskele?
Question #1 Will players have a option to create their own maps, then automatically give players the option to download the map and play online? sorta like in starcraft 1. Question #2 will buildings; like a stronghold, Imperium cathedrals and other terrain features be destructible like in battlefield 4 during a intense battle? -Will it effect objectives, or the battle itself. Question #2 will or when EC implement a MMORPG at the same time having a planetside 2 ideal gameplay.
Do you plan to extend the attacker's territory size on the map? Because as it seems right now, there is vituarlly no place for the attackers to prepare their assault. You're pretty within enemy's range the moment you spawn.
Currently the vehicles featured give the impression that they are quite light as they can easily topple and role. Are there any plans to give the vehicles a more threatening and heavy feeling?