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Q&a Questions Thread #11

Discussion in 'General Discussion' started by Djemo-SRB, Feb 21, 2015.

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  1. DjemoSRB Djemo-SRB Preacher

    Questions only please, respect the rules.
  2. Nostramo Born NostramoBorn Forum Beta Tester

    Q1. Will Night Lord Raptors be able to cling to ceilings/surfaces upside down for ambushes, kind of like;

    Talos and First claw in Blood Reaver?

    Q2. Have you put in more thought on sub-faction 'racials', or differentiating abilities?
    Q2.A - Would you be okay with more 'passive' differences/bonuses? (Example: Iron Warriors can reload an artillery piece X% faster)

    Q3. Have you any plans for the role-playing crowd? Astartes don't dance, but they can laugh/cackle maniacally aboard (sometimes not aboard) their Strike Cruisers. Maybe let the Orkz dance. Let the Eldar do their Eldary... things.
    Q3A. Will you take time to animate different idle poses aboard the strike cruisers/safe zones? (Players crossing arms, leaning on rails/walls) FOR IMMERSION.

    Q4. Slightly off-topic, what did you guys at BE think of the Spacehulk trailer? Was it awesome or was it awesome?
    Q4A. Did the trailer make the incentive for Terminators to go up a bit higher on priority?
    Q4B. pls?

    Q5. Any cool TECHNICAL information you want to share that you've achieved recently?

    Q6. Any neat concept art to be shown soon?
  3. Katie said she has something planned for that.
  4. Q. What would the Devs like to put into the game before launch/shortly there after, that isn't on the schedule?

    Q. Can I dual wield power fists?

    Q. On an extremely crude estimate, due to time to launch and then time to expansion, what will expansions cost and what form will they take? (to clarify, will expansions be purely faction based? faction + gubbinz? or huge sprawling content patches?

    Q. What are your plans for units? taken only from base codex? codex + lore? codex + Forge World? or all three? also what are your feelings on flyers?

    Q. And finally (and possibly obviously) when/will I be able to play a Necron, and if so, (assuming they come far after more necessary/requested factions) what do you speculate their set up would be like?
  5. Nostramo Born NostramoBorn Forum Beta Tester

    Unlikely as playables, probably as NPC's according to this.
  6. (sorry for breaking the rules of the thread, I will leave shortly.)
    that makes me a bit sad, since most Necrons (not warriors/immortals) are free thinking and kept in line through a class/caste system.
  7. Q. Will vehicles be able to be called down and flown in via drop ships, or will they always be materialising out of thin air on a spawn pad? Just ask Nathan how cool it was in Dust 514 to have your tank flown in, our how funny it was when a fool called in his own tank right in front of your AV :D It makes players more cautious when acquiring vehicles, rather than just pulling them out in the middle of the fire fight.
    Ideas_McGee likes this.
  8. Da hek u didnt even read the Speculative thing saying dont quote him on anything :p and now Djz gunna yell at me again T.T

    Q: When will any items from the RTS start being shown either in the design phase or in the game
    Ideas_McGee likes this.
  9. Joram Joram Well-Known Member

    http://forum.eternalcrusade.com/threads/poll-armour-colour-patterns.35119/

    The difference in craftworlds colour squemes is shown on guardians (not playable on EC), vehicles and seers, but 7 out of 8 eldar playable on EC will be aspect warriors that pretty much look the same regardless of which craftworld they are from... so what is your stand on this? craftworld colours, aspect colours or a mix?
    Rikamar and Ideas_McGee like this.
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