We recently know that the game module is going to be released much later. What features will it... feature as opposed to the module that was going to be released sooner?
With pushed bak founder access, are we going to see orkz or eldar sneak their way into things or juzt much more work on the CSM and SM to the point of there are practically finished off the main priority list ? And god dammit Dj if u find some way to answer this imma juzt ignore it and ask them anyways >.>
Casting my net wide, hoping to get an answer Q: Since we know that combat and movement for both sides of Space Marines is going to based off of Space Marine and Darksouls, ect. what will the Orks and Eldar take influences from? Should we expect to see the acrobatics of Warframe present in the Eldar? How will the brutality and resiliency of the foot slogging Orks be represented compared to what we've seen in the Space Marines? Q: What is the art direction for explosions? Are we going to see fireballs and such as in Planetside 2, or are they more "dirty" explosions with column's of airborne earth jetting into the sky like that of Relic's DOW and Space Marine? Q: Is there a timeline of development events that we can depend on? What should we expect between now and the Founders Access in terms of reveals, twitches, and newsletters? Q: Are there plans on helping players starting smaller skirmishes for those who don't necessarily want to be in a massive battle? If so, will these skirmishes contribute to the larger battles in any way? Q: Earlier you confirmed that conflict will be confined to the front lines as they are in Planetside with some actions behind enemy lines and the possibility to open up new fronts. What are the conditions you are considering that will allow this? Q: Rarely, if ever, do I see a three way conflict occur in Planetside anymore. Are there plans in terms of level /game design to have objectives run through multiple faction's of territory in order to secure, or even a "battle royal" of sorts with all four factions fighting over a single objective? Possibly the climax of each campaign? Q: Will each faction's identity be reflected in how they hold territory? I.e. The Orks want to conquer the entire planet so have a massive continuous empire; Space Marines defend / reclaim imperial territory and establish regional kingdoms over specific objectives, Eldar being uninterested in territory control are searching for their "secret" so own territory that's not physically connected with each other, but instantly linked through webgates; and Chaos wants to corrupt enough of the planet to subvert it to the warp so it's embedded wherever other factions allow it to grow?
I'm actually running out of questions. Though there are some from previous Q&A that didn't get answers. Meh those will be last resort. Will Eldar vehicles, or any skimmers, be able to adjust their elevation a small amount? I ask because it would be neat to cruise a bit higher so as not to run friendlies over (only if they're crouching?) but can go lower to run enemies over. The manta in Unreal Torunament 3 is an example of what I mean (not it's jump). A video example in this youtube video @0:45 and beyond. At this point in development is there any elaboration to give on the effects given by the different Chaos God Marks to the different CSM classes? A similar question was posted in the previous Q&A so probably the same answer but I'll still ask. Have the Devs seen this thread about Eldar RTS Weapons redesigns? Resurfacing of another question but in a new form! (Feel free to not take this seriously. But it must be asked! For great justice!) Is the reason for the Founder Access module delay because Devs wanted to fully explore allowing players to dual wield shields? ... Please?
What in-game elements (NPC's, strike force quests or PvP conflicts, PvE, etc.) will best allow players to immerse themselves into the evolving narrative of the game?