Answers from the 36th Q&A thread 1. (team) How many elite/veteran classes can we expect for release and how often will new ones be added to the game? BRENT: Veterans first, once we get the first set of elites in they’ll be more regular afterwards. 2. When is damage from vehicle ramming coming back? BRENT: Isn’t it back now? 3. Will the advancement be very specific to sub-faction like annunciated before (more melee for space wolf, more JP option for blood angel, more warp option for sorcerer etc....) ? BRENT: We will be adding that over time. 4. Will we eventually see vehicles display more subfaction heraldry, have more spiky bits for Chaos (Vindicator is identical to LSM right now), and perhaps display the newly revealed guild banners? BRENT: That is a goal for us once we add vehicle customization. 5. The orks will be able to use other factions weapons, or even necron gauss weapons?. If we can, Will be for all or will be something special for something like a flash git? We will have big penalties for using something like a orkified shuriken cannon? BRENT: The Looted ‘Umie Bolter is still coming, but you won’t exactly be using other factions’ weapons. More that we will be incorporating weapons that are thematically looted from others. In some cases that will bring properties that make them unique for the Orks. 6. Is it still the plan to change vehicle spawning to require some sort of player owned points in the match? If so, will that be implemented before or after launch? (it seems like something that has the potential to change the game quite a bit and/or require a lot of tuning). BRENT: There are already points that can be taken to gain control of vehicle spawners…? 7. Will Tyranid Hives be selectable from the world map rather than a queue (or both?). I'd much prefer to "start" a mission to a Hive by directly selecting the option to do so, and then wait for/invite players to join the mission lobby, rather than waiting in a queue for ages (think Mass Effect 3 multiplayer's lobbies, where the player hosts, and then waits for people to join). BRENT: We have adjusted the system to work more like this, so we’ll see how it goes! 8. Trade between players or the auction? BRENT: Not planned for the near future. 9. When will there be a difference between armour save and ward save? As ward saves should be better against weapons with high Armour penetration. Like Plasma, lascannon, reaper missiles and melta. So far we have 2 possible ways of getting ward save. The storm shield and the warlock robes. Storm shield works when you raise it. But the Warlock just has armour and dies just as fast as others to plasma, lascannon and melta bombs ( yes you can tank a melta bomb with a storm shield ). BRENT: That is a mechanic for simplifying the tabletop experience. At some point we might add pure damage mitigation again, but it is very similar to simply having more health. 10. Can you share any of the brain storming being done on the mandible blasters for striking scorpions? Cannot answer right now. 11. Will there be any kind of manually triggered cooldown abilities, e.g. Eldar Dire Avenger Exarch (I guess it will be an elite) might be able to activate a blade storm ability for a certain amount of time? BRENT: Yes, we’ve already done so for the Howling Banshee and we will be expanding on it in the future. Leader-type characters will have things like this, and in fact, we’d like to change over some of the Apothecary/Painboy equipment to cooldowns rather than limited counts. 12. Will you have your full team working on the game post-launch, or can we expect people to be delegated on to other projects? Cannot answer right now. 13. Why are Blood Axes brown? BRENT: That is how they are frequently depicted. However, we will add more clan-specific visuals in the future such as camo, Imperial-style gear, etc. 14. ETA on the Power Klaw please. BRENT: Well, it’s in now! 15. When will the Fire Pike (Fire "Spear" considering the length) and Singing Spear be ingame? BRENT: Can’t say when for sure, but not long. The Singing Spear is “just” a matter of coding the feature and doing the animation, but the Fire Pike is currently quite problematic due to its shape & size. We’ll figure it out, but we don’t know quite how yet. 16. Wasn't there some talk about a Predator Annihilator some time ago? Will we see it on the battle field (same goes for the Damocles, Razorback and Fire Prism, which were all either in previous dev builds or have been talked about)? BRENT: We will add plenty of new vehicles, alternate loadouts, and customizations including everything you’ve mentioned, but Terminators will come first. 17. When do we see our first falling (not static) Drop Pod, Dread Claw, Rokk or suddenly opening Webway portal? Cannot answer right now.