Answers from the 26th Q&A thread 1. (team question)What is the asymmetrical element that makes each factions ground "assaults" (footslogging melee classes) different from one another? In particular will the Orks "ground assaults" be a standardized/prominent choice (like the bolter is more of a standard weapon for SM) to incentivize the melee-centric nature of the Ork faction? BRENT: Our goal is to make the Slugga the most common Ork class on the battlefield and are looking into ways to incentivize this. Sluggas will be very strong at close/melee range, have a wider selection of pistol types to choose from than other factions, a Waaagh! mechanic that is particularly beneficial for them, etc. Eldar have two footslogging melee classes but with very different mechanics. The Striking Scorpions are a stealth class, and the Howling Banshees charge forward and suppress their targets with a scream to make it harder to take them out in the final approach. 2. What are the Arch-Deacon, Cardinal, and Arch-Cardinal reward items? Cannot answer right now. 3. Will Meltaguns or even Multimeltas also be usefull against infantry? Both are mainly anti vehicle, but the Meltagun is also a useful weapon against heavy infantry or quick assassination of important targets. BRENT: They’ll be more useful against infantry than the lascannon and particularly useful against storm shields or characters with high toughness like Nurgle marines. However, they’re still a bulky heavy weapon meant primarily for vehicles so against most infantry targets you’ll prefer other choices. 4. When do you plan to release linux client? It will be available during closed alpha or later? NATHAN: For Linux, it’s last on the list right now as the audience is less than 2% of founders. However, both Mac and Linux are native to Unreal Engine 4 and we expect not too much effort starting up those clients. We have no timing at this point, but obviously we’d like this to happen before launch. In fact, our server builds already run on Linux. 5. I'm curious as to where the combat system is going. As someone who loved THQ's Space Marine's combat, I've found EC's system to be very restrictive, especially with camera/character movement. In Space Marine, there was no camera locking in combat, will EC take this direction soon or are you planning something else? BRENT: I assume you’re talking about melee, since there’s no camera locking in ranged combat. Space Marine had great melee systems for what it was, but the system was built around beat-em-up combat against AI and therefore was a bit more shallow than what we’d like to achieve. We are finding the lock-ons to work quite well, especially with the new improvements for the jump pack characters, and are looking at ways to make them easier to use. However, they’re entirely optional just like in most melee games if you prefer not to use them. 6. With redeployment, will we see a "cast time" added to prevent players from constantly abusing it (such as to avoid a death by another player)? BRENT: Yes, that’s coming soon alongside a change to make it so you don’t drop dead when you redeploy, but instead give your salute and fade out. 7. To what extent will vehicles be functionally customisable? For example the use infra red sights or enhanced zoom on the main gun of the predator or the addition of extra armour to the front or rear of the tank? BRENT: You’ll be able to add visual customizations, change out the weapons, and possibly a few other accessories to affect its survivability. At launch it’ll be a bit less extensive than the infantry customization but we’ll build on it over time. 8. I recall during a certain video... Angry Joe's pre-alpha impressions, I believe... Someone on the team in the video had mentioned an idea. All structures, or most structures, in the game can change based on what Faction controls it and for how long. BRENT: That’s not a question! Currently we intend to have outposts & strongholds display banners appropriate to the faction that controls them. In addition, turrets will change out to whatever is appropriate for the faction. 9. A question about Eldar: Given that only Aspect Warriors will be playable in the game, which color scheme do you plan to give the Aspect Warriors? The Craftworld's color, Aspect's color, or a mix of both? BRENT: We’re following GW here, so you primarily see the Aspect’s colour. We would like you to be able to pick shrine colours as well though. Your Warlock and your vehicles will take on your Craftworld colours. 10. Before the open world is implemented, how will the battles between factions be organized? How one faction is going to attack another? https://www.eternalcrusade.com/news/502-State-Of-The-Crusade-V 11. If the Techmarine and equivalent are confirmed, can they deploy a sentry gun, like a Tarantula Sentry Gun for the techmarine? BRENT: This is post launch, but once they get in I think that’s a pretty safe bet. 12. What are the current thoughts on the crafting system? NOAH: Eternal Crusade doesn’t have a classical crafting system where a recipe and ingredients get combined to make an item. What Eternal Crusade does have is a lot of different weapons and modifications that go into the creation of a load-out. We feel this scratches the “combine these to get this” sort of theory crafting gameplay while focusing on war rather than inventory management. 13. What shade of Green are the Orks? Yes this is actually an important factor. If Orks aren't the right shade of green then they'll look werid, or sick,or Nurgly. NATHAN: We try to closely follow the official color range from Games Workshop, they are not always entirely identical due to lighting and other environmental effects but the base is often the same as the recommended for the tabletop miniatures. 14. Except the survival mode for Coop,any other modes can be play in coop? BRENT: You can always play co-op against other players in PvP! 15. Out of curiosity, would there be plans to represent smaller chaos chapters like the Sons of Malice to play as , and if so, how would features such as the coms rose work for them, as they dont actually speak? BRENT: Well we’re adding the Altansar who only speak in whispers and it’s going to be tough enough with just that restriction (how do you whisper “Grenade!”?). I don’t think we’ll be taking on the challenge of adding non-verbal sub-factions any time in the immediate future.