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Psykers. Immaterium. What It's Gonna Be Like?

Discussion in 'General Discussion' started by Ardenstrom, Nov 20, 2013.

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Would you play a psyker?

  1. Yes! I feel the Immaterium coursing through my mind.. My most favorite class, would love to play it

    30.4%
  2. No, only direct, brutal offence and lots of dakka! No puny "magics"! This class is not for me

    13.0%
  3. I don't have a strong passion towards any of these two extremes. I might try the psyker class

    52.2%
  4. I love/hate psykers, but I don't think they should exist as a playable class, because..

    4.3%
  1. Ardenstrom Ardenstrom Active Member

    "The greater the risk you take, the more alive you feel. Psychic power is the ultimate risk, walking the edge of a knife over a bottomless pit. You can sense every crack in the stones around you, hear every worm in the ground beneath your feet. You can taste the fear of those around you. Small wonder psykers call normal humans Blunts. Normal life pales in comparison."
    —Inquisitor Caleb Harlan

    "Psychic power is like a drug, for some of us its an addiction."
    —Ryan Ilestar

    "The only good psykers are dead ones. Unlucky for us we fight alongside them and against them."

    ============================================================
    What do you guys think?

    I'd love to play a librarian or any psyker for that matter, since "mage" and especially "mage-warrior" have always been my most favorite character concept in practically every game I've ever played, starting from AD&D.
    This is really someone I love to roleplay
    I don't really care much how they are going to be implemented, I'd most definitely play a psyker. I'd really expect them to be a difficult class to play, I'd actually very much like it, since playing such character is not usually easy.

    My concern is how they are going to be balanced. Are they going to be somewhat squishy major RDD class? Or mediocre range-support? Or RDD-controller? A bit of melee damage-dealing maybe?

    I wonder how will I be able to benefit my teammates as a psyker? Will I be able to withstand some punishment at the front lines smashing things away with my powerfist/powerstaff/powermace? Or will I have to take the second line of attack, helping out my buddies with crackling energies from behind their backs? I'd love to be able to call the warp storms that hinder and damage my foes and cast massive protective shields over my allies, protecting them from the ranged fire while we charge their positions together. Pretty much the way it is in the Dawn of War series

    I hope there will be multiple builds available to choose from: trading damage for protection, to be an assault-psyker kind of guy or concentrate on my damaging abilities that shoot from afar or support abilities that hinder foes and strengthen allies.

    I would also like to be able to successfully counter enemy psykers. It would be interesting if the battle of minds is somehow implemented. Like a mind-duel, maybe quick puzzle-solving or something =)
    highs2lows likes this.
  2. Ardenstrom Ardenstrom Active Member

    Another thing is, is there going to be a separate defence stat for withstanding psyker damage? And different equipment as a result? I think it's better not to create a different variable for that since it's going to be just like any other MMORPG out there

    How will the effects of confusion and control work in the heat of the battle environment?

    I would also love to see unpredicted effects of the warp - like terrain changing and twisting or sudden visions coming from the warp and such
  3. DonLingo New Member

    Considering that they are using a button layout inspired by the Space Marine game and that they are making the controls simple enough to accommodate all available classes to the use of an Xbox controller, I'm guessing that psykers won't really have much depth when compared to classes that use guns. I'm honestly expecting the devs to do a cop out and simply make psychic blasts into a type of shot. Basically, I'm thinking they'll treat psykers like any other class that wields a gun. No spells, only magic "bullets".
  4. Akalonian Aka Well-Known Member

    To be honest, the only psykers I would like to see in this game are the ones mounted on a wall.
    [​IMG]
    [​IMG]
  5. Ardenstrom Ardenstrom Active Member

    Oh shush, you know the whole Imperium needs psykers on a regular basis =)
    Astronomican, astropaths, sanctioned psykers, ecclesiarchy, fighting off daemons needs potent psykers (like Grey Knights e.g.). Inquisitors are psykers.
    They are the future of the Imperium


    I think they are going to use some buttons layout for different abilities, like activating jump packs, using stimulators maybe, performing special actions, cloaking, throwing different kinds of grenades

    It's not difficult to implement and use this system for psyker abilities
    At minimum, you could press and hold the specific button and then choose the "spell" from a radial menu
  6. Fireeye Fireeye Well-Known Member

    One potential problem is see with psykers is that when things go really bad, they will effectively serve Chaos because a demon emerges from their behind, and said demon will unsurprisingly find the worshipers of Chaos much more attractive to join than Space Marines, Eldar, or Orkz.
    That being said, I would still love to see Psykers on the field, with perils of the warp and everything.
  7. Ravion LordRavion Subordinate

    Psykers regardless of sanction or standing let the powers of the warp flow through them which is where the danger comes from.
  8. Thalias Blackhammer Active Member

    Psykers need to be a high risk, and I mean HIGH risk and high reward. A person who has mastered the class should be able to effectively sow destruction through the enemy ranks...so long as he is properly guarded by his team mates. We like to call these people, 'glass cannons'.
  9. Good point.
  10. Psykers? They are by themselves living conduits of the Warp, in strong connection with it, while Warp is a parallel dimension it has denizens like parasites and demons, the perils of the Warp are in its reckless and uncontrolled use. So, we can think of many perils of the Warp, with psyker being very powerful and sophisticated to control the flow of emotions and safeguarding oneself from a demon. Psyker in-game must be stronger in spell-damage, must be able to cast powerful buffs and call on the help of possible minions/demons/spirits. The perils of the Warp can include accidental summoning of an unbound and hostile demon, possession, failure to cast the spell or infliction of unintended damage on oneself, if unskilled in use of the skill(that open up a possibility to train up outside of the battlefield), random unwanted emotional waves after the spell is cast can cause debuffs, parasites can attach to the psyker as well. So, the psyker(I have mentioned this somewhere on the forum) must have a bar or a full screen effect(like blur on the edges of the screen) that will signify the approach of the perils of the Warp, if the no spells are used the psyker's mind is eased and the bar or effect starts to reset slowly(maximum seven minute of full relaxation of the mind). Possession and parasite attachment are supposed to be different, possession makes your character uncontrollable, makes him hostile to everyone and on the scale of the level gives him a temporary boost until the possession passes(and leaves no negative buffs or consequences). Parasite attachment gives your character a debuff, which can be removed only through a cleansing/consecration/exorcism/purification rite performed by the faction's priest. The chance of every peril of the Warp is supposed to be random.

    Now what concerns the Warp(I am not sure if anyone will be able to enter it in-game), I am not a kind of man who pictures the Warp like Hell but potential appearance for the Warp at least that came to my mind or which can be implemented from the other science fiction I will list: (a) Hell-like dimension, ash/flesh/hot stone-like ground, rivers/seas of blood/lava, smoke coming from the ground, near you and far away, and the blood red sky, (b) alternate Hell-like dimension, snow/ice ground, frozen/frigid /cold dark water, walls and pillars/claws of ice, a lot of icy stalactites and stalagmites, (c) a dark/night-like world with strange local deformities, like pillars of flesh/bone, lightning-like arcs of energy from different angles of the environment. That's it I did not have enough thought to describe more of the Hells(certainly did not take anyhting from Dante, A, Strugatsky brothers or Asimov, I).

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