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Psychic powers suggestions for da Orks

Discussion in 'Orks' started by Gryzzanthal, Dec 4, 2015.

  1. I think there should be an AOE buff for the boyz gathered around you

    Wyrd Boy infuses the boyz around him with the power of the WAAAGH!

    Making them hit harder, faster, and even hardier then they were before

    The more Orks around the Wyrd Boy the bigger the AOE on the buff gets, the longer it lasts, and the more potent it is

    5 boyz 15% increase

    10 boyz 30% increase

    15 boyz 45% increase

    50-100 boyz and simply yelling WAAAGH! would decimate entire forces
    UncleBob likes this.
  2. Phantomhearts Phant Subordinate

    Ability Name: Wake them Gitz
    What it does: Revive up to 4 Orks as bodyguards (player controled) which will die if move to far or if Weirdboy dismiss them or activates Spell again. (Bodyguards can choose to do normal respawn at end of normal Respawn timer)
    Scales with Nearby Orks: No
    (too much ork)Perils of the Ork: Kills Weirdboy via meltaesque Explosion

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