Being a Painboy and all, I'z try ta stay away from dem Weirdboyz. But I'z wonts ta know what all ya other boyz fink about dem weird powaz dey got. *what kind of powers should weirdboys have in game?
Roll a 2, your enemies head explodes. Roll a 3, both your heads explode. Roll a 4, every Orks head explodes. Roll a 5, every enemies head explodes. Roll a 6, everything just explodes.
Teleporting Belching Fire Making people explode Accidentally summoning a daemon intent on destroying everything and everyone Summoning Gork's/Mork's Fist and Foot Psychic Choppa Get creative with the weridboyz
Honestly, I was just thinking about this after watching a video on Orkz. MOST Orkz don't have psychic abilities, but if an entire green tide believes in something, they can actually shape reality itself. For example, Red Trukz go fasta! Or gold bombs explode bigga, and purple is sneakiest. So instead of having individual abilities, A WAAAGH could gain perks with more orks. Such as faster truks and bigger explosives. The list could go on and should no doubt implemented in the game.
Basically all orks are psychers but they don't know it That's why we can have strange Boni and even cooler waaarghboni Anyway We know that our wyrdboy will be a hero That's why he ca be super powerful First his resource of power should be orks around him Means the more boys are around the stronger the wyrdboy is So the wyrdboy has certain power thresholds No boys around = 1 spell, his basic ranged combat AoE attack (basically a plasmacannonshot) Some boys around = 2nd spell unlocked and his first spell increases in AoE (besides the first spell all other spells are free to pick and depending in which slot you put the spell the more powerful it will be if you unlock it) More boys around = 3rd spell unlocked and first spell increases in power A waaargh is happening = 4th spell unlocked and first spell increases in AoE, power and flyspeed Sometimes bad things happen when the wyrdboy casts to much spells He has an overheat bar. At a certain trashold bad thing as can happen and the further he is behind that thashold the more likely it is to happen So I know lore tells that heads start to explode But seeing you die by a random chance is frustrating So it's more like if a spell fails the spell explodes right in the hand of the wyrdboy Which is simply like having an EC meltabomb exploding in your hand But instead of dealing dmg the wyrdboy gets knocked away Same happens to the nearest boys The ones who are further away just getting knocked down or staggering So then there is another bad fing which can happen (but by lower chance) The wyrdboy transforms itself to a time bomb He starts to glow and after some seconds he will explode Causing dmg, knock aways, knock downs or staggering in a wide area That's how I would like to see my wyrdboy ^^
Thanks everyone for your posts. Really enjoyed reading all your suggestions. I'd love to see a weirdboy just lobbing green waaagh! energy everywhere. And the boyz proximity tiers are a great idea.