I'm DA, we are contesting an objective. Option A: I ignore the Melee and start capping, Warlock wins, it's alright. Option B: I ignore the Melee and start capping, opposing player sacrifices himself or finds an oppening to quickly backstab OHKO me with a power attack. Option C: I ignore the Melee and start capping, warlock loses, I get insta-killed from behind. Option D: I ignore the Melee and start capping, warlock loses, I react in time and somehow manage to win with a danger close grenade or Dbash/Burst salvo, it's alright. Option E: I attack the opposing player, he dies, I can capture safely. Option F: I attack the opposing player, he flees, I can capture safely. Option G: I ignore the Melee, warlock wins but a hostile player respawned, I'm killed or forced to abandon cap by the time the Warlock is done fighting. Option H: I attack the opposing player, he dies/flees, a hostile Tactical respawned but the Warlock can protect/heal/distract long enough for me to cap, or at least give me a much higher chance to do so. Am I willing to gamble my comrade's life and my own, risk being unable to capture or forced to fall back ? Do I mind when the kill I worked hard for is executed by a melee player that happens to be closer ? No. If the melee happens outside of a capture point, then I assist anyway, so that the fight can be brought to the capture point, because this is a time based, objective centered game. The faster we kill, capture and move on, the better.
Regarding Blood Man, I mean, the Emperor's his dad. Sometimes kids have trouble telling their parents about embarrassing medical problems.
The day I will start talking about Ferrus Manus, that will be propaganda, the rest of Chapters/Primarchs aren't really interesting (Outside of the Vla Fenryka / Alpha Legion (During Heresy, I want to know which one of the Twin survived))