I should have been more specific about what I meant. I changed the vote to allow people to change their votes if they want to.
Uh come on man.. you've played this game long enough to know that it's not gonna happen. Sure they have the art assets but there's just no way they are gonna put forth the effort into integrating those items into Eldar. Eventually would be like.. the games population explodes, bE dedicates more staff to EC and the Eldar pop grows to be similar to SMs.
But they don't ;p Kinda like in the stream when asked about adding something Nathan said "if we had the time to work on that I'd rather use that time to work on the Eldar elite" which leads me to believe they got the art assests from that third party they said was behind and just aren't implementing it into the game, or they've just been scapegoating a third party that never existed and aren't working on our elite cause they don't see the value in it
I highly doubt they're going to scrap the Eldar elite. Why go through 2-3million dollars on a project and just concede? It doesn't make sense.
Seeing as how they said when they came back from vacation in July they wanted to show the WiP Autarch and seeing as how they didn't and 2 months later still haven't I'm going with it never got beyond what we first saw, some rough 3d modeling
Would be easy enough to block hitscan with it as a solid bubble. A solid Overwatch-style barrier would be awesome, moving or not. All you have to do is create a bubble asset and allow it to be on the same collision channel as the hitscan beam. It's probably no more than 10 minutes of work programming-wise. Just need a nice bubble graphic and it's good to go. Only question is how taxing on the client that would be. Round objects are pretty high in vertices for them to actually look round... unless there's some trick that gets around that. They are probably super min-maxing already for client performance. Would be very nice to have easily-visible bubbles though. Same goes for the nurgle heal. The easiest thing about Overwatch barriers is how incredibly visible they are for both factions. This means, as someone working around it, it becomes a huge part of what you are doing. I imagine most people aren't even aware of protect when firing into a clump.
I think there are tricks for this. Usually involving a simple round shape and some trickery to make it appear transparent and carry other special effects. Maybe something like this: Performance wise it would be more up to our GPU's i guess.