I'm actually just fine with the current state of protect. It grants 85% damage reduction when stacked with enhance. Warlocks can stack two heals on it, and with 85% damage reduction, can outheal all but the heaviest hitting small arms fire. Using it is all about timing and team play, much like jinx - if you're jinxing a target and your team isn't there, it's mostly useless - protect at least benefits the user. The Warlock can still walk and use the power, and is supposed to walk 15% faster than anyone else, giving him a pretty decent window to use it. The protect bubble is difficult to aim out of, limiting who can use it effectively. So for melee blobs, FD assaults, and temptest launchers, this works VERY well. It, in fact, is one of the least annoying tactics we have as it basically turns whatever you've got into Wraithguard. *Shudders at the thought of Wraithgaurd standing in Protect*
Could you exlplain further please ? even with multiplication i can't see how from 50% and 20% you go to 85% (i might miss something)
Totally, Protect should always have absorbed 100% damage much like the Storm Shield does (except for Fusion / Melta damage) Though unlike the Storm Shield which can remain raised indefinitely, Protect it should work like MoN AoE heal where it depletes over time regardless of how many people its protecting till all warp charge is used.
Oops, I definitely did that wrong, sry. I looked up league's stacking since that's the multiplicative stacking I'm used to, and they do it very weird, =1-(1-A)*(1-B) so nvm. (that's how you get 85%) Yeah, Protect and enhance is multiplicative, not additive, and I'm pretty confident it was 30%
See this idea of a droppable shield is not protect. The Eldar have this in their armory, it's called a shimmer shield and is deployed by the DA. Which is why the Warlock doesn't need their spell changed, the DA could just carry it as a consumable.