I bet Brent will make a big post because he always makes those big design posts and he's good at it. I still want to chime in and get the info out before there is a big angry mob. A couple points: All base weapons and "common/essential" mods will be available to purchase with Requisition in the store so if there is something specific you want you don't need to get it as a random loot drop. Supply Drops will never give you duplicates, we are removing the "50% money back if you got a dupe" game mechanic because it just wasn't fun. The rate of income should be pretty quick. You should, for example, be able to buy something after every match for quite a while if you've been earning good XP. On a related note you should be able to rank up to a veteran in a specific class fairly quickly as well. I'm heading back to the item mines to churn out more gear but I will try to monitor the forums and this thread for more feedback.
Sadly, I don't think it'll get rid of the animosity, but rather just redirect it. While I am quite happy to see that post from Noah explaining things, I'm still quite burned a good number things about this game. But this isn't the place for that since this is about the crates.
Thats sounds quite better, but it still leaves us potentially (if not surely) unable to get stuff we would like (unique sword, unique mod etc) because the RNG will never allow us to do so. Or are we to interpret that "supply drop never gives duplicates" means that effectively once something is unlocked through the box it will never ever be in the "rolling pool" again (for that particular account) and you can technically in time get every possible item from the supply box? That would sound ok if we werent told that the game will have thousands and thousands of items, meaning i might actually get what i want only after opening like 1256 boxes.
Why not adopt something similar to the ME3 loot box system? Where maybe you want to get each weapon a certain number of times to earn it's individual mod slots/mods themselves? and, I think having all the cosmetic variants a tab of their own under each respective weapon is most efficient way to handle them. Perhaps just called 'Patterns' in keeping with the lore.
So you're going to remove the requirement for rank4 to unlock veterans? Currently that's the bottleneck, rather than unlock points, and from what I understood, rank up times are going to be much longer come release.
Which wouldn't sound like such a nightmare if we had a respectable leveling system. But 1-5 hurts me, deeply. Not even the most shallow generic console shooter would launch with that limited of a system.