Matchmaker should try to put guild vs guild in, after that premade vs premade. This wouldn't make a premade such a big advantage, in fact you might even call it a disadvantage for a casual player, as there'll have a good chance of facing an organized group. Sorry if someone suggested it, but this seems the balance.
MWO used to have pre-mades mixed with randoms, and the same arguments happened on their forums, randoms complained about it (and rightfully so) and groups told them, Its a team game, l2p, go play single player. And what happened, MWO lost a shit ton of players and PGI eventually had to separate the two, to prevent it causing the player base to shrink further. This game hasn't got anywhere near what MWO once had or has now for player numbers (and i though MWO had a dangerously low population). EC can't afford to have this problem, and regardless if you like it or not, it WILL hurt the population.
I still dont get it, so you are lazy or what is your problem? People play together in groups, what is wrong about it? ok so, there is loads of lazy people who confuse multiplayer with singleplayer and for that reason alone we should change the matchmaking system or the lazy people will go play something else? Well... I stil dont get it.
And? Let him who wants to play in groups playing vs same players in the group. Who plays one - play vs solo player. Or you like prefer to get an solo player? Then cheaters can justify for this logic.
2 games 15vs15 2 1oman full guild teams in each .. scores showed just how hard they stomped us in both games .. yeah fair as fuck not, limit in a team for joining open games should be a 5 man group not 10 because thats just crazy, and please fuck yourselves with the git gud remark i play pretty good normally and mainly support - its hard to play as support when u are hunted first or really soon after a heal goes off / have no one to heal because they all rambo and such, shit like this needs fixing its just not fun i like a fight not a stomping
I am guessing you are being obtuse here. In the case you are not, let's break it down further. Things that are bad for the population of the game are not good for the game. We can expand on that premise, argue the premise, or accept the premise.
It is only your opinion and several of those that expressed it. I dont agree that segregation of players into group of community based and casual-lazy players is a good thing. You can only learn if you face someone better so playing with and against organized group will elevate you in the level of skill and understanding of the game. Playing with random new players as a constant will get you nowhere. And this game has 40.000 more pressing problems than segregation of player base.