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Premades, and how they can and will ruin the game

Discussion in 'General Discussion' started by nymus, Sep 26, 2016.

  1. Sigvald Darthy Curator

    Pfff, we fought a Eldar premade composed of two of their largest guilds with a Chaos pug this morning, and we still kicked their teeth in.

    Personally I enjoy the challenge.
  2. kharnzor kharnzor Arkhona Vanguard

    Why has the in game viop not been re enabled?
  3. Soltarn Necrosis First Blood!

    Stay salty my friend XDDDDDD
  4. Celestia Celestia Prefectus

    Because there was a bug where pinging the voip server disconnected your connection to the game server, or maybe it was causing too much hurt feelings who knows.
  5. Tyranthius Tyranthius Well-Known Member

    Keep posting memes. Surely it'll help.
  6. Celestia Celestia Prefectus

    And I'm happy with playing matches where I actually have to work and call out information. Having a hard opponent and wanting to never fight them again isn't a helpful frame of mind.
    MyHeroPatrickSwayze likes this.
  7. Tyranthius Tyranthius Well-Known Member

    Combined with the fact that those rank 5s all kitted out in a clan that knows the ins and outs of a map are going to use that against a poor group of pugs and then when they win it goes straight to shit talking like beating up a pack of level 1s and 2s is a great achievement.
    Thonius, Cadianmaid, Braken and 2 others like this.
  8. pinky EternalPink First Blood!

    Learning the maps has nothing to do with guilds/clans

    Every player is going to benefit from being a higher rank than someone else and every player is going to benefit from knowing the routes around the map

    Also if you are getting beat on that hard then you aren't going to get any time extension so on a 20v20 its 5 minutes of your life

    It sounds like your now trying to penalise actually playing the game which seems counter productive - i'd also note I've never played a game where someone with 100 hours of play experience doesn't have an advantage over someone whose had the game installed for 10 minutes
  9. I enjoy the challenge against the Guilds (unless sometimes, when it's just a meatgrinder with me beeing the meat)
    Especially Chaos is (or was with the wave of newbies :D) known to have quite coordinated pugs, as they had to fight guilds basically from day 1 on.

    When you look at the players, you can distinct between some types of players

    • There are of course the trolls who don't give a damn and walk blindly into heavy Bolter crossfire.
    • The russian (replace with whatever nation you feel like) who got the will and the skill to be team-material, but just can't understand your language.
    • Then there is the fresh meat, who first have to figure out how to chat and ask "how do i shoot?" afterwards (LSM seem to be flooded with this kind right now)
    • A suprisingly small fraction of the playerbase is just hunting XP / Kills and see teamwork more of a danger to their highscore (Call of Duty Players?) then a advantage
    • And then there are those, who would coordinate, but nobody is taking lead, and so they just run around and try to be helpfull where they can but don't know how.
    • Then there are those people who look into a capture room and automatically try to guard the doors who are not covered. or redeploy as soon as they see no AV loadouts or Support classes. Auto-teamers more or less (especially those make a huge part of the chaos playerbase i feel like)
    • The Guildmember, connected via an 3rd Party Voice Programm, maybe even specialized in different roles, have a strategy allready for each map, a hirarchy of command and quite a lot of skill from training. (Also most to be found within the LSM i guess). If one of them sees your rhino, all of them know about it.
    So, some pugs will never coordinate. Happens. But most people just wait to feel the "Team-based" aspect the game promotes, are totally ready to build fire lines but nobody orders them to do.

    There is sometimes a dead silence over the game. But when the ice breaks, and pugs start to coordinate, when people point out vehicles for the meltas, ask for support and recive it, try to split up instead of zerging, they are more than a match for every guild out there, and it also becomes a lot of fun.

    I mean, nothing is more satisfying then seeing a Guild beeing stomped by Pugs and leaving a "gg" for them in the chat, professional and calm like it was just a monday morning while they collectivly brag about unfair factions and stuff like that :D

    But we need more tools to form those effective Pug Teams.
    First and foremost... VOICE CHAT. Not only the faction-voip, but also Squad-voip or "Close distance" voip (whoever is near you, hears your voice)
    More quick-voip commands (things like "Wait!" to heal that tactical as apothecary, "Incoming!" and so on.)

    Spawning with your squad would also help, this denys squadplay totally at the moment, if you get killed and can't get back to your buddys.

    But don't nerf guilds or prohibit them. I mean, put guilds against other guilds whenever possible, but don't restrict teamwork man! :D
    Thonius, Cegorach and No_1 like this.
  10. Harakh Harakh Steam Early Access

    if a premades queues it should get in games with other premades mainly, so win win for all. The premades have the competition they want and the pug games are on the same skill level. Sure somtimes premades need to fight pugs because the waiting time would otherwise be too long, but the matchmaking should prefer premades for premades games.

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